RED ELF
ORDNANCE

Missiles. Tau missiles are drone-guided and are fired in salvos, each point of torpedo strength represents about 10 actual missiles. In game terms this makes no difference. Tau missiles are able to alter both their speed and course throughout flight, so may move at any speed between 20cm and 40cm (i.e. must move at least 20cm, cannot move more than 40cm) each ordnance phase. They are also guided. Each ordnance phase the missiles may change course by 45 degrees at the start of their movement. However, you must roll a dice for each point of missile strength at the start of each ordnance phase. The salvo is reduced by 1 point for every 6 rolled.

Barracudas. Barracudas are fighters with a speed of 25cm.

Mantas. Mantas are bombers, each marker represents a single vessel. They are well shielded and if intercepted by enemy fighters roll a d6, on a roll of 4+ the Manta is not removed. Mantas move 20cm. Whilst Mantas can carry large numbers of troops they are not used to board enemy vessels as boarding is totally contrary to the Tau's approach to space warfare.