RED ELF
4 th EDITION Q&A

Below are a number of questions that we’ve received about the 4th edition rules. I haven’t printed all of the questions by any means, as a very large number were of the kind that go "I know that the rule says what it says, but can you just confirm that is what it is really meant to say". The answer to all such questions was YES, the 4th edition rules really do mean what they say, and should be used exactly as written except where modified with official corrections and such like.

I’ve also not printed some very picky questions where the answer is blindingly obvious, as I would expect two sensible coaches to be able to answer such questions for themselves. But enough banter, onto those Q&A.

Q: Do the new allied players rule supersede the rule from Death Zone page 28 "Orc teams may hire up to four Goblin players from the Goblin team list"?

A: No, goblin allies may be hired in addition to the 4 you can have anyway.

Q: Do non-goblin players still cost double to hire on a goblin team? Same goes for the halflings.

A: Yes, unless stated otherwise rules from Death Zone and BB Handbook remain the same.

Q: On BBMag1 page 6 "a turnover takes place if a player starts an action and fails to finish it still standing on the pitch". Does this supersede the DZ rules that state a turnover does not occur when a wizard's spell knocks a player over?

A: Yes it does (but see the changes to spell use in the corrections section).

Q: On BBMag1 page 8 it lists Undead as available allies for the Vampires. Can Undead players use the regeneration trait on a Vampire team?

A: No.

Q: Are mummies and skeletons generically considered Undead? In other words, can the Khemri Undead hire Rhamaket and Wishbone?

A: Yes.

Q: Dark Elf and Chaos teams can hire Vampire allies. However, the Undead may only hire non-lord vampires. Should the non-lord rules apply to all teams that take Vampires as allies

A: Check ‘Other Special Rules’ for Vampire Teams on page 18 of BBMag1.

Q: What positions do the following star player positions fill (if any?):

A:

Chaos Champion
-
Warrior
Vampire Count
-
Lord
Chaos Mutant
-
Warrior or Beastman depending on model
Dwarf Dragon Slayer
-
Slayer
Brettonian Grail Knight
-
Questing Knight
High Elf Dragon Prince
-
Dragon warrior
Lizardmen Temple Guard
-
Sarus

Q: In the sanctioned star player list, Dauntless is listed as a skill for several star players. Should this have been listed as a trait? Same goes for frenzy on the Norse team list.

A: Yep, Dauntless is a trait and so is frenzy. Sorry our fault.

Q: In the past you were only allowed two Big Guys on a team. Is this still the case?

A: No, the number allowed is limited by the number of allies you may take.

Q: Trolls on the Snotling team are only allowed strength skills, yet on BBMag1 page15 it states "Big Guys are limited to taking Strength and General skills only". Can Snotling trolls take General skills? Same question applies to the rookie Kroxigor for the Lizardmen team.

A: Both may take strength and general skills.

Q: Does Daemonic Aura negate the +1modifier for fouling?

A: Yes.

Q: Do freebooted star players charge an appearance fee?

A: Yes.

Q: Do Blue Horrors have the skills the Pink Horror they split from have? In other words, if a Pink Horror has gained the dodge skill and is damaged enough to split into 2 Blue Horrors, do the blue horrors have the dodge skill? Also, do star player points earned by the Blue Horrors apply back to the Pink Horror at the end of the match?

A: Good question. Skills belonging to a pink horror are not transferred to a blue horror if it splits. Any SPP’s earned during the match are lost at the end of the match (those earned by the pink horror before the split still count).

Pink horrors that split in the match may not be awarded an MVP.

Q: Stand Firm vs. Diving Tackle: If a player with stand firm fails a dodge roll, he is returned to the square that he was trying to leave. What happens if this square is now occupied by a player that attempted to diving tackle him?

A: He bumps the diving tackler back into the square he originally occupied.

Q: It is stated that you may not use a team re-roll to re-roll an armour roll or an injury roll. Is it allowed to use a leader or pro (skill) re-roll to re-roll these things?

A: No.

Q: p6, new turnover rule states that a TO occurs if: "a player starts an action and fails to finish it while standing on the pitch." Is this only about removal from pitch (such as being sent off or going into the stands) - or is it also about not finishing an action? (i.e. not passing on a pass action, not fouling on a foul action, etc.)

A: The latter.

Q: p12 - daemonic aura and splits mentions that the player dies if he suffers "an injury". In 3rd ed. the term injury also included stun and KO results! Is the daemonic aura/splits reference actually to an injury roll of 10+ (which is called "an injury" on the Injury table)?

A: Yes.

Q: We understand that re-rolls are not allowed for armour and injury rolls. Does this also include armour and injury rolls made when using a skill - like Dirty Player? Also, does one have to decide which part to add the +2 to, armour or injury, as we now have to do for Mighty Blow?

A: Yes to the first question, no to the second.

Q: In Death Zone it states that all teams in a league start with a team rating of 100. However in the fourth edition rules certain terms receive an extra starting re-roll. Does this extra re-roll add to the team rating or does it remain at 100 for all teams including the ones with the extra re-rolls.

A: The latter.

Q: Do "Lucky" Luc and the Daemons "suffer" from "double progression" like Big Guys?

A: Yes.

Q: Some secret weapons allow me to ‘make an armour roll’ for the victim without having to roll the block dice. Can I use skills or traits that effect amour rolls, such as Mighty Blow or Razor Sharp claws to modify this dice roll?

A: No.

Q: Can I use my razor sharp claws skill when I assist another player making a block?

A: A number of skills and traits allow a player to modify an armour or injury roll. These skills may only be used if the player with the skill makes a foul, or if he blocks an opponent or is blocked by an opponent himself and the opposing player is knocked down.