RED ELF
EVERSOR TEMPLE
EVERSOR ASSASSINS
Fear me, for I am your apocalypse.
Dictatus Eversor
WARGEAR

Executioner Pistol: The executioner pistol is a bolt pistol/needle pistol combi-weapon, and may be fired as one or the other, but not both in the same turn. These have the profile given below. The needle pistol always wounds on a roll of 4+, regardless of the target's Toughness. A needle pistol has an armour penetration of D6 against vehicles.

Profile
Range
Strength
AP
Type
Bolt Pistol
12"
4
5
Pistol
Needle Pistol
12"
X
6
Pistol

Power weapon and melta-bombs: These follow the standard rules in the Warhammer 40,000 rulebook.

Neuro-Gauntlet: This is a close combat weapon. Roll to hit as normal, but don't roll to Wound. Instead hits cause one wound on a D6 roll of 4+ regardless of the target's Toughness, and with no armour save allowed (invulnerable saves may be taken as normal). Vehicles hit by a neuro-gauntlet take a glancing hit on a D6 roll of 6, regardless of the vehicle's Armour value.

Combat Drugs: The Eversor Assassin can charge 12" in the assault phase (or double the distance of the dice roll if moving through difficult terrain). When the Eversor charges into combat, it gains an extra D6 Attacks rather than just +1 Attack.

SPECIAL RULES

Fast Shot: The Eversor's heightened metabolism allows it to act with incredible speed. The Eversor never counts as moving when firing its executioner pistol (so it may always fire twice).

Bio-Meltdown! If the Eversor is killed, place a blast marker centred over the model. Any model touched by the template takes an automatic Strength 5 hit with saving throws allowed as normal. The Eversor is then removed from play.