RED ELF
Chaos Psychic Powers

Doom Bolt: Doom Bolt is a psychic power that may be used in the model's shooting phase instead of it shooting a weapon. A Psychic test must be passed in order to use the power. When used, Doom Bolt counts as a weapon with the following profile. Roll to hit, etc, as normal.

  Range Str AP Notes
Doom Bolt
18"
5
4
Assaults

Flame of Tzeentch: The Flame of Tzeentch is a psychic power that may be used in the model's movement phase instead of moving. When used, the Flame of Tzeentch counts as a weapon with the following profile. Roll to hit, etc, as normal.

  Range Str AP Notes
Flame of Tzeentch
48"
9
2
Heavy 1

Fleshy Curse: A Chaos Sorcerer may use this psychic power in the assault phase instead of making his normal close combat attacks. Pick an enemy model within 2" of the Sorcerer and then take a Psychic test in order to use the power. If the test is successful, roll a D6. If you roll over the victim's Toughness, or you roll a 6 no matter what the victim's Toughness is, then the victim is slain, with no armour or cover saves allowed (Invulnerable saves may be taken as normal). In addition they turn into a Chaos Spawn if you have a Chaos Spawn model to represent them, but if you do not have a suitable model, simply remove them as a casualty. Chaos Spawn have the same characteristics and special rules as a Beast of Nurgle (see Chaos Gifts above), except that they are treated as independent characters. They are counted as being part of the Chaos army from the moment they are transformed and may attack in that assault phase, as long as they have not already done so previously. Models turned into Chaos Spawn are treated as having been killed for Victory point purposes, even if the Spawn survives the battle.

Stream of Corruption: Stream of Corruption is a psychic power that may be used in the model's assault phase instead of moving (the model may fight as normal). A Psychic test must be passed in order to use the power. Place the flamer template so that its narrow end is touching the model using this power. Any models fully or partially under the template suffer 1 wound on a D6 roll of 4+, with no armour or cover saves allowed (Invulnerable saves may be taken as normal).