RED ELF
SPECIAL RULES
There Can Be Only One

A Chaos Space Marine army is the warband of a powerful leader. To represent this, the army must be led by either a Chaos Lord or a Daemon Prince. Furthermore you may not include both a Chaos Lord and a Daemon Prince in the same army.

Summoning

Daemons are attracted to a battle through unholy prayers and the miasma of desolation and war. Greater Daemons, and units of Daemons, Daemonic Beasts and Daemonic Cavalry are kept in reserve at the start of the game, even if the mission does not normally use the Reserves scenario special rule - so do not set up Daemons, apart from Daemonic Princes, with the rest of the army.

Starting with the second turn roll a D6 for each Daemonic unit, at the start of the assault phase, in the Chaos player's turn, to see if it becomes available. If you roll equal to or greater than the number shown below the unit is available and must be summoned.

Important: Note that Greater Daemons cannot be summoned like this and can only enter play by possessing a model (see Daemonic Possession).

TURN
2
3
4+
D6
4+
3+
2+

Different Daemons are more likely to appear if certain acts have been carried out on the battlefield during the turn that they are being summoned. Look up the types of Daemon below to see what modifiers apply:

Khorne: Add +1 to the dice roll if any Chaos troops are within 6" of the enemy at the start of the assault phase.

Nurgle: Add +1 to the dice roll if any enemy models were killed or there were any enemy vehicles destroyed in the shooting phase.

Slaanesh: Add +1 to the dice roll if any enemy units failed a Morale check this turn.

Tzeentch: Add +1 to the dice roll if any psychic powers were used this turn.

When they become available the Daemons are summoned and deployed on the battlefield.

To deploy a summoned Daemon pack, place the Ordnance Blast marker so that it touches at least one model in the Chaos Space Marine army. Then roll the Scatter dice. If you roll a 'Hit' then the template stays in place. If you roll an arrow it moves 2D6" in the direction indicated by the arrow on the dice. Once the template has been placed the Daemon pack may be deployed anywhere on top of the template. Summoned packs may make assault moves as normal on the turn that they appear.

Daemonic Possession

Greater Daemons can appear on the battlefield by taking over the body of one of their followers. Starting with the second turn, instead of rolling the dice to see if the Greater Daemon appears on the table as described above, check to see if the Daemon has possessed a model and enters play. This check is made at the start of the assault phase, either before or after summoning any other type of Daemon.

To see if a model has been possessed, pick any character model in the army apart from another Daemon and roll a D6. If you roll a 6 the model has been possessed as described below. Note that no modifiers apply to this dice roll. If you fail to roll a 6, pick another character model, and roll the dice again. Keep on doing this until you roll a 6, or have rolled for all of the character models in the army. Note that all characters must be rolled for, but the Chaos player gets to pick the order the dice rolls are made in. If no character is possessed, the Greater Daemon does not arrive this turn, but you must check again, following the same procedure, in the next turn.

If, or once, a model is possessed, simply remove the Chaos Space Marine model and replace it with the Greater Daemon model. The model that has been removed is destroyed in the process and counts as having been killed for victory point purposes, etc.

Corrupted


Although Chaos Space Marines were once true Space Marines, they have long since forsaken the ideals and aspirations of the true defenders of Humanity. They therefore do not receive the benefit of the 'And They Shall Know No Fear' ability which applies to Space Marines who remain loyal to the Emperor.