RED ELF
Chaos Space Marine Veterans

Chaos Space Marine Veterans are hard- bitten, callous and deadly fighters who will think nothing of killing innocent civilians or gunning down an enemy that has already surrendered. These highly experienced and ferocious warriors are typically the vanguard of any attack, using their battle skills to infiltrate enemy lines and set up ambushes or launch surprise attacks on enemy strongpoints.

CHAOS SPACE MARINE VETERAN
Points WS BS S T W I A Ld Sv
Veteran
18
4
4
4
4
1
4
1
9
3+
Asp. Champion
+15
4
4
4
4
1
4
2
10
3+

Squad: The squad consists of between five and ten Chaos Space Marine Veterans.

Weapons: Bolter or bolt pistol & close combat weapon.

Options: Up to two models may be armed with one of the following weapons each: missile launcher at +20 pts; autocannon at +20 pts; heavy bolter at +10pts; lascannon at +35 pts; flamer at +3 pts; plasma gun at +6 pts; meltagun at +10 pts; plasma pistol at +5 pts. The entire squad may be equipped with frag grenades at +1 pt per model and krak grenades at +2 pts per model.

One Chaos Space Marine Veteran may be upgraded to an Aspiring Champion at an additional cost of +15 pts. The Aspiring Champion may be given any equipment allowed from the Chaos Armoury.

Rhino: The entire squad may be mounted in a Rhino armoured carrier at an additional cost of +50 pts.

SPECIAL RULES

Troops Choice: If the army is led by a Chaos Lord bearing the Mark of Chaos Undivided then Veteran Chaos Space Marines may be taken as an Elites or Troops choice. In any other circumstances they may only be taken as an Elites choice.

Infiltrators: Occasionally, Veterans are able to work their way into a forward position during a battle. To represent this they may set up using the Infiltrators rule, but only if the mission allows for it to be used and not if they are mounted in a Rhino or form part of a Chaos Lord's Retinue. If Infiltrators are not allowed then they must set up normally.