RED ELF
Daemonic Beasts

Some creatures of Chaos are wholly bound to the whims of their god, with no thought or intelligence of their own. Daemonic Beasts such as Flamers of Tzeentch, Khorne Flesh Hounds and Fiends of Slaanesh are fast and highly predatory, created to hunt down and tear apart those who oppose the will of their masters.

DAEMONIC BEASTS
Points WS BS S T W I A Ld Sv
Beast
15
4
0
4
4
1
5
1
10
5+

Pack: Daemon Beast packs consist of between five and ten Beasts.

SPECIAL RULES

Cavalry: Beasts are treated as Cavalry as described in the Warhammer 40,000 rulebook.

Summoned: Daemonic Beasts are summoned onto the battlefield as described in the rules at the start of the Chaos army list.

Infighting: Each different type of Beast is the creation of one of the Chaos gods and Beasts created by different Chaos powers may not be mixed together in the same pack. In addition each type of Daemon Beast pack has an associated special rule that is described below.

Khorne Beast packs: Consisting entirely of Flesh Hounds, Khorne Beast packs add +1 to
their Strength.

Slaanesh Beast packs: Consisting entirely of Fiends of Slaanesh, Slaanesh Beast packs add + 1 to their Attacks.

Tzeentch Beast packs: Consisting entirely of Flamers, Tzeentch Beast packs can lire magical flames. This is treated as each model has a shooting attack that hits on a roll of 4+ and has the following profile. Note that no Psychic test is needed to use this ability.

Range 12"
Strength 4
AP 6
Assault 2

Invulnerable: Daemons are unnatural creatures formed from the very stuff of Chaos itself and are very difficult to destroy. They are treated as being Invulnerable and may make an armour save against any and all wounds they take, even those that would normally pierce their armour or that allow no save to be made.