RED ELF
Chaos Dreadnought

The Chaos Space Marine Dreadnought is an awesome heavily armoured fighting machine, containing the near-dead carcass of a Chaos champion who has been mortally wounded in a long-forgotten battle and is now kept alive by the Dreadnought armour. This incarceration drives the Chaos champion insane with anger and despair, making it one of the most homicidal and dangerous foes to plague the Imperium.

CHAOS DREADNOUGHT
  Armour  
Points Front Side Rear WS BS S I A
Dreadnought
75
12
12
10
4
4
6(10)
4
3

Type: Walker

Crew: One Chaos Space Marine

Weapons: The Chaos Dreadnought is armed with a Dreadnought close combat weapon incorporating a twin-linked bolter in one arm and one weapon from the following in the other: twin-linked autocannon at +35 pts; twin-linked lascannon at +50 pts; twin-linked heavy bolter at +30 pts; multi-melta at +40 pts; plasma cannon at +40 pts.

Options: The twin-linked bolter may be upgraded to a heavy flamer at an extra cost of +12 pts. The Dreadnought may replace its close combat weapon with a missile launcher at an extra cost of +10 pts but its Attacks are reduced to 2 if it does. The Dreadnought may be equipped with any of the vehicle upgrades and Gifts allowed from the Chaos Space Marine Armoury.

SPECIAL RULES

Fire Frenzy: Being in battle drives Chaos Space Marine Dreadnoughts into a state of insane rage. At times this will cause them to charge ferociously and lash out with their weaponry like blood-mad berzerkers and at other times to blaze away randomly at imaginary foes. To represent this, roll a D6 before shooting with the Dreadnought and refer to the table below:

1 Blood Rage! Instead of shooting the Dreadnought moves D6" towards the nearest enemy, only stopping if it moves within 1" of an enemy model. If this takes it within 6" of the enemy it must charge in the assault phase, but it doubles its Attacks characteristic in that assault phase (ie, it counts as having an attacks characteristic of 6 rather than 3). If the Dreadnought has been immobilised count this result as a roll of 6 instead.

2-5 Shoot normally.

6 Fire Frenzy! The Dreadnought must fire all of its weapons twice, but may not move in the assault phase. Roll to hit for all of the shooting attacks. Then allocate each hit to a separate model, starting with the closest model to the Dreadnought (friend or foe!) and then moving progressively further away. Models in close combat may be shot at! The Chaos player may choose what order he allocates the hits that were scored. If you run out of targets then any further hits are wasted. If the Dreadnought is in base contact with an enemy model count this result as a roll of 1 instead.