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0-1 Chaos Obliterators

The Obliterators are amongst the most enigmatic of all the Chaos Space Marine cults. It appears that they have an innate ability to manipulate machinery and manufactured materials to create their own immensely strong armour and weapons. The materials that make up their extraordinary armour seem to obey the Obliterators' every whim, assuming new forms and carrying out new functions as he wishes. How or why they are able to do this no-one knows, for no Obliterator has ever communicated with another living creature and none have ever been captured alive.

O-1 CHAOS OBLITERATORS
Points WS BS S T W I A Ld Sv
Obliterator
30
4
4
5
4
1
4
2
9
2+

Squad: The squad consists of between three and six Chaos Obliterators.

Weapons: Body weapons - for details of Obliterator weapons see below. Obliterators can have more than one close combat weapon, but this has been included on their profiles already and they do not receive an extra attack for having an additional close combat weapon.

SPECIAL RULES

Fearless: Obliterators never fall back and cannot be pinned. They are assumed to automatically pass any Morale check.

Body Weapons: Obliterators have the ability to 'morph', or create, weapons. They can morph different weapons in the shooting and the assault phases if you wish. The game effects of the weapons they may create are listed below. Note that the Obliterator is not literally armed with the weapon, rather they create a weapon that mimics the desired effect. Obliterators may only morph heavy weapon equivalents if they remained stationary in the movement phase. In addition, with the exception of twin-linked storm bolters and close combat weapons, no two models may use the same type of weapon in the same turn (ie, only one model can use a lascannon equivalent, one can use a multi-melta equivalent, etc.)

Obliterator Weapons: Assault cannon, heavy bolter, lascannon, multi-melta, twin-linked storm bolter, flamer, twin-linked meltagun, power weapon and power fist.

Deep Strike: Obliterators can teleport into battle, appearing almost anywhere on the battlefield. To represent this they may set up using the Deep Strike rules, but only if the mission allows for Deep Strike to be used. If the mission does not allow troops to use these rules then the Obliterators must set up normally with the rest of the army.

May Not Charge: Obliterators are slow moving and prefer to rely on shooting to destroy an enemy. They may therefore not charge or move in the assault phase. If they defeat an opponent they will not pursue them and must consolidate instead.