RED ELF
Shadowseer

A Shadowseer does not have the prophetic powers associated with other Eldar psykers. However, they still have highly effective empathic and telepathic abilities which they use to confuse and disorient their foes - literally placing false images and contradictory thoughts into their minds. The Shadowseer uses this ability during a performance to create stunning visual effects and influence the emotions of the audience.

Shadowseer
Points WS BS S T W I A Ld Sv
Shadowseer
70
6
5
3
3
2
7
3
10
-

Options: The Shadowseer may be given any equipment allowed by the Harlequins Armoury.

SPECIAL RULES

Independent Character: The Shadowseer is an Independent Character and follows the independent character special rules in the Warhammer 40,000 rulebook.

Psychic powers: The Shadowseer has the following psychic powers (see page 74 of Warhammer 40,000):

Misdirection: The Shadowseer reaches into the minds of the enemy, baffling them with psychic messages. This psychic power is used at the start of the enemy's assault phase and lasts until the start of the next Harlequins' turn. Any enemy unit wishing to charge the Shadowseer or unit they are with must first pass a Leadership test on 3D6. If the test is failed the enemy unit may do nothing in that assault phase.

Veil of Tears: The Shadowseer uses his or her powers to remove their presence from the enemy's thoughts - their eyes may see the Harlequins, but this never actually registers in their mind. This psychic power is used at the start of the enemy's shooting phase and lasts until the start of the next Harlequins' turn. Any enemy unit wishing to shoot at the Shadowseer or a unit they are with must test using the night-fighting scenario special rules on page 134 of Warhammer 40,000 (ie they must roll 2D6x3 to see if the Harlequins can be seen). If the target unit cannot see the Shadowseer's unit, they may target another visible unit instead. If the night-fighting rules are being used as part of the mission being played, then the Shadowseer can only be seen at half the normal range (for example if a unit can see 20" that turn then they can only target the Shadowseer's unit if they are within 10").