RED ELF
WARBOSS

A Feral Ork Warboss is the strongest and most cunning Ork of his tribe. He must constantly fight challengers to maintain his authority. When not fighting for his position, he leads his tribe on raids on other Feral Ork camps or any other communities in his vicinity. He will gather the best warriors of his tribe together into a warband, striking out on hit-and-run missions.

WARBOSS
Points WS BS S T W I A Ld Sv
Warboss
60
5
2
5
4
3
4
4
9
6+

Options: A Warboss may be given any equipment allowed from the Feral Ork Armoury.

Bodyguard: The Warboss may be accompanied by a Bodyguard (see entry below). If he has a Bodyguard then the Warboss and his Bodyguard are treated as a single unit during battle. Note that the Bodyguard does not count as a separate HQ choice (it does not use up an HQ 'slot').

Independent Character: Unless accompanied by his Bodyguard (see below), the Warboss is an independent character and follows all the rules for independent characters as given in the Warhammer 40,000 rulebook.

WARBOSS` BODYGUARD
WARBOSS'S BODYGUARD NOBS
Points WS BS S T W I A Ld Sv
Nob
20
4
2
4
4
2
3
3
7
6+

Number: The Warboss may be accompanied by between 5 and 10 Nobz.

Options: The Nobz may be given any equipment allowed from the Feral Ork Armoury.

0-2 PIGDOKS
Points WS BS S T W I A Ld Sv
Pigdok
10
3
3
3
4
1
2
1
7
6+

Number: If the Warboss is accompanied by a Bodyguard he may also be accompanied by up to two Pigdoks.

Options: Pigdoks may be given any equipment allowed from the Feral Ork Armoury.

If the Warboss is mounted then his Bodyguards must also be mounted on Boars or Cyboars. If the Warboss is riding a Super Cyboar then all Nobz in the unit must be equipped with Cyboars. Cyboars can only be selected if there is at least one Pigdok in the Bodyguard.