RED ELF
(DEATH GUARD LEGION)

The Death Guard use the following units from Codex Chaos Space Marines:

  

HQ

0-1 Chaos Lord or Daemon Prince, Sorcerer, Great Unclean One.

ELITES

Plague Marine Cult Terminators, Plague Marines, Possessed Chaos Space Marines.

TROOPS

Plague Marines, Nurglings, Plaguebearers.

FAST
ATTACK

Daemonic cavalry (Plaguebearers on Beasts of Nurgle.)

HEAVY
SUPPORT

Plague Marine Havocs, Chaos Dreadnoughts, Chaos Predators, Chaos Land Raiders.

A Death Guard army is chosen using the lists in Codex Chaos Space Marines with the following exceptions and special rules. This represents a force drawn entirely from the Death Guard Legion.

The Chaos Lord of a Death Guard army may only have a retinue of Plague Marines, unless he is wearing Terminator armour in which case he may have a retinue of Plague Marine Terminators.

Special Rules

Plague Marine Cult Terminators cost 46 points for a basic Terminator with twin bolter and power weapon and have +1 Toughness. They may select any of the usual Chaos Terminator weapon upgrades at the normal cost. As with all Cult Terminators they are fearless and will never fall back and cannot be pinned. They are assumed to automatically pass any Morale check. If a Death Guard Chaos Lord is in Terminator armour and is accompanied by a retinue of Death Guard Cult Terminators, then the number of the retinue may be from four to nine models instead of the usual five to nine. If the retinue, including the Chaos Lord, is only five models strong then it may be mounted in a Chaos Land Raider.

Plague Marine Havoc squads are the Death Guard's version of conventional Havoc squads. Ever since the Heresy, the Death Guard have shown little r,egard for heavy weaponry and this attitude is reflected in their Havoc Squads.

ICON

Death Guard Havocs are exactly the same as normal Plague Marine squads except that, instead of being allowed a single model with plasma gun, flamer, melta gun or plasma pistol, they may have up to three Plague Marines each armed with either a plasma gun at +15 pts or a meltagun at +12 pts. The remainder will have bolters. All carry plague knives. All other options are the same as those available to normal Plague Marine squads.

Seven is the sacred number of Nurgle. Any squad of Plague Marines (including Terminators, retinues and Havocs) that numbers exactly seven models (including the Lord if a retinue) may upgrade one of its members to an Aspiring Champion at no points cost.

For Possessed Chaos Space Marines in a Death Guard army, their first roll on the Possessed table is always assumed to be 2 (Fearsome) as they are wracked with pestilence and corruption.

All Independent characters must take the Mark of Nurgle. Death Guard Chaos Lords and Sorcerers are Fearless so will never fall back and cannot be pinned. They are assumed to automatically pass any Morale check they are required to take. Aspiring Champions may take the Mark of Nurgle and cannot take any other Mark. The only gifts and vehicle gifts that can be chosen are those associated with Nurgle (the one exception is Daemonic Possession, which can be used as normal).

Clarifications

1. Plague Marine Aspiring Champions who take the Mark of Nurgle do not gain a further +1 Toughness as this would in theory take them to Toughness 6 which is the preserve of monstrous creatures. They receive no benefit from taking the Mark of Nurgle other than the ability to take Chaos gifts requiring the Mark of Nurgle. Similarly models bearing the Mark of Nurgle who take the Chaos Space Marine Bike wargear item never increase their Toughness beyond 5. In all cases models always use their original Toughness of 4 for instant death purposes.

2. A Beast of Nurgle occupies a single space in a transport vehicle as a Plague Marine would.