0400 Morning Prayer
Day is begun with morning prayer and contemplation within the Company
Chapel, led by the Company Chaplain. The Company standard and relics
are displayed and the brethren repeat their oaths of loyalty to the
Chapter and the Emperor. At this juncture the Captain may choose to
address the brethren, issue orders, make any appropriate announcements
(such as awards and promotions) and dispense summary punishments as
Morning Firing Rites
After prayer is complete the brethren undertake the first firing rites
of the day. A variety of weaponry is used but the emphasis is placed
on practice with the Space Marine's personal weaponry. Awards are made
for consistently good marksmanship and punishments are inflicted for
poor weapon discipline and accuracy. The firing rites may be undertaken
in the ranges located in the armoury or outside the fortress.
0700 Battle Practice
The first battle practice of the day is generally geared towards hand-to-hand
combat and close quarter fighting. The exact procedures followed vary
immensely but often include numerous live-firing exercises and simulated
battle conditions in a number of lethal or non-lethal environments.
For this reason (and for reasons of defence) most of the Space Marine
fortress monasteries are often situated in extremely inhospitable areas
be they arctic, volcanic, corrosive, swamp, carnivorous jungle or a
1200 Midday Prayer
The brethren are gathered once more to give praise to the Emperor and
their Primarch. During extended battle practice such prayer may be undertaken
in the field, potentially while live-firing exercises continue. At this
time any brethren severely injured in the morning battle practice are
transported to the Apothacarion.
1300 Midday Meal
The Space Marines partake of their first sustenance of the day at this
juncture. Frequently this will be a substance inedible to ordinary humans
or a local lifeform which is hunted and slain during the morning battle
1315 Tactical Indoctrination
Hypnotherapy and psychoconditioning are used to rapidly assimilate the
Chapter tactical doctrines on a number of subjects. New battle languages
are learned, alien weaponry, troops and vehicles are studied. Squad
and company tactics are reviewed and lessons learned from the morning
battle practice are examined.
1500 Battle Practice
Afternoon battle practice usually revolves around squad and company
level tactics and reinforcement of the tactical indoctrination segment.
Specialist squads such as devastors and assault troops will often use
this opportunity to hone their particular skills while the tactical
brethren practice close support with Dreadnoughts, armour and personnel
2000 Evening prayer
Evening prayer is viewed as a time for contemplation and giving thanks
for the day's lessons learned. Once more praise is rendered to the Emperor
and the Chapter's Primarch for the inception and existence of the Chapter.
Gene-seed sampling may be undertaken at this time as it has by now been
stimulated by the day's activities.
2100 Evening Meal
The evening meal is a more sedate affair than that at midday, with a
substantial repast provided by the Chapter's serfs under the watchful
eye of the Lord of the Household. Substantial quantities of protein
rich food are made available, particularly to the younger brethren.
Indulgent Chapter Masters may even permit the brethren to partake of
alcoholic beverages at this time if the day's activities have been expertly
2130 Night Fighting Exercises
Chapters based on worlds where there is no perceptible night segment,
or on ships in the void use this opportunity to practice combat underwater,
in zero gravity, through dense fog or smoke or in other exotic conditions.
2315 Maintenance Rituals
Each Space Marine is expected to maintain and repair his own armour
and weaponry according to standard rituals. Seriously damaged or defective
gear is surrendered to the Master of the Forge for inspection and repair.
Every effort is made to ensure that a Space Marine keeps the same set
of equipment after their investiture so that they develop a close bond
and understanding of the machine spirits they will rely on in battle.
2345 Free Time
Some Chapter Masters view this period of free time as an unwarranted
luxury at best and a dangerous distraction at worst. It is maintained
in most Chapters out of reverence for the Codex Astartes and Roboute
Guilliman's words. "Consider (the) magnitude of your duty at your
leisure, but act without hesitation when (action) is required."
In honour of this Space Marines are permitted a short period of leisure
each day to consider the magnitude of their duty to the Emperor.
0000 Rest Period Begins
Space Marines do not truly need sleep thanks to the Catalepscan Node
-- an implant in their brain that enables them to rest half of their
brain at a time whilst still maintaining awareness with the other half.
However extended interference with the circadian rhythms of sleep has
been shown to impair efficiency and induce personality disorders. To
prevent this Space Marines enter a dreamless fugue state for four hours
per day when not on campaign. The longest recorded incident of a Space
Marine unit going without sleep was during the Ryan's World incident
(Ref. 061.24/A) when the Crimson Fists remnants led by master Kantor
remained operational for a period of 328.7 standard hours.
Complied from information supplied by the Black Consuls, Salamanders,
Fleshtearers, Ultramarines and Silver Skulls Chapters. Additional notes
are culled from the Codex Astartes (M38.transcription) and personal
commentary by Captain Alhaus of the Black Templars.
Many Chapter Masters and Company Captains favour changing times and
details of the daily ritual to keep their brethren alert and able to
quickly assimilate new orders or situations. Interruption of the rest
period is frequent and the elimination of meals and the shortening of
prayer times commonplace.
All Chapters have high days or feast days which usually celebrate the
ascendance of the Emperor to the Golden Throne and the birth and death
of their own Primarch (the actual dates observed for these practices
vary immensely). On such special days all members of the Chapter who
are present at the fortress will gather in the Assimularum for prayers
led by the Chapter Master followed by a day long celebration which traditionally
includes contests of skill and strength. This is also the traditional
time for the acceptance of Neophytes, the elevation of Neophytes to
Initiates, and the elevation of Initiates to Full Brethren. When there
are worthy candidates, brethren may also be accepted into the Veteran
company on a feast day. In all cases trials by ordeal are common, and
in some cases fatal.
Typically brethren with special skills are permitted to work in the
forges or the Apothacarion between the evening meal and rest period
at the discretion of the Company Captain. There they are taught by the
Techmarines or Apothecaries in their arcane crafts. Exceptional artisans
and chirurgeons will be elevated to apprentice Techmarines or Apothecaries
after a suitable period spent in vigil within the Solitorium.
The honour of guarding the Chapter Fortress is generally rotated between
the 1st through 5th Companies according to which are present at the
time. The 6th through 9th (reserve) companies train more regularly as
they bear the majority of the Chapters most recently inducted brethren.
Brethren undertake penitence and purgation if they fail in their duties.
This is usually self-imposed as a mark of dedication to the Emperor.
Gross breaches of Chapter law may be met with death or exile of permanent
or temporary nature (temporary exile is usually linked to the achievement
of a specified goal).