RED ELF
0-2 Armoured Fist Platoon
1 Command Section at 35 points
1-3 Armoured Fist squads at 60 points
0-2 Heavy Weapon squads at 35 points
0-2 Armoured Fist Platoon
  WS BS S T W I A Ld Sv
Leutenant
3
3
3
3
1
3
1
8
5+
Guardsman
3
3
3
3
1
3
1
7
5+
Veteran Sergeant
3
3
3
3
1
3
2
8
5+
Comissar
4
4
3
3
2
4
3
10
5+

Unit Size: The Command Section consists of 1 Lieutenant and 4 Imperial Guardsmen, plus a Chimera bought at an additional cost from the vehicle inventory.

Weapons: The Lieutenant is armed with a lasgun and sword. The Guardsmen are armed with lasguns.

Options: Up to two models may be armed with one of the following: a flamer at +3 pts; a plasma gun at +5 pts; a meltagun at +8 pts; a grenade launcher at +12 pts.

Two of the Guardsmen may be formed into a weapons team, armed with one of the following heavy weapons: heavy bolter at +5 pts; missile launcher at +10 pts; lascannon at +15 pts; autocannon at +10 pts; mortar at +10 pts.

One model may be given a comm-link at +5 pts.

The Command Section may be equipped with frag grenades for an additional +1 pt per model.

Character: The Lieutenant may be given additional equipment from the Imperial Guard Armoured Company Armoury.

Commissar: The Command Section may include a Commissar armed with a laspistol and sword at +40 points. The special rules for Commissars in Codex: Imperial Guard apply to him. He may be given additional equipment from the Imperial Guard Armoured Company Armoury.

Veteran Sergeant: One Guardsman may be upgraded to a Veteran Sergeant at +10 pts. He may be given additional equipment from the Imperial Guard Armoured Company Armoury.

SPECIAL RULES

Leadership: Any Armoured Fist squad within 12" of a Command Section may use the Lieutenant's Leadership value for all Leadership tests.