RED ELF
PUNJI TRAP

Being native to a world largely covered in forests and jungles, the Kroot have learnt the value of luring their foes into a well-prepared trap. They will often set up these stake-filled pits well in advance of a battle and draw their enemy towards them using a specifically selected 'bait' squad.

PUNJI TRAP
  Points STR
AP
Punji Pit
15
4
6

Set Up: Punji traps are set up using the special rules that can be found on page 21 of Codex Catachans. Between 1 and 5 traps may be set up as a single Heavy Support choice.

Ignore Cover Saves: Punji traps ignore cover saves.

Pinning: Any unit that suffers one or more casualties from a punji trap must test for pinning.

Special rules: Punji traps are generally a small pit containing sharp stakes and covered with foliage. Place the small Blast marker over the model that triggered the trap so that the hole in the marker is over the model. Any models fully under the Blast marker are hit automatically, and any partially under are hit on a 4+.