RED ELF
0-1 SHAPER COUNSIL

A Shaper Council sits below the Master Shaper in the chain of command within a mercenary band. Each Council member is responsible for a number of kindreds, coordinating their evolution with the other members of the band to obtain the desired mix of skills and abilities. The Council can be a fearsome adversary as, like the Master Shaper, they have access to a wide range of weapons and equipment.

0-1 SHAPER COUNSIL
  Points WS BS S T W I A Ld Sv
Shaper
30
4
3
4
3
3
3
3
9
5+
Kroot Hound
6
4
0
4
3
1
4
2
8
6+

Squad: The Council consists of 3 to 5 Shapers.

Equipment: Kroot rifle. The Council members may replace their rifles with, or take additional items from, the Armoury.

Options: Two Kroot Hounds may be taken for each Shaper.

Evolutionary Adaptations: All Council members must receive the same adaptations.

The Council Members may receive the Hyperactive nymune organ adaptation at +4 points per member, allowing them to use the Fleet of Foot rules. The Kroot Hounds receive this adaption for free.

If the Council are not given the hyperactive nymune organ and are not accompanied by Kroot Hounds they may be given wings at +10 points per member. See the Vulture Kindred entry for details of this adaptation.