RED ELF
REDEPMTIONISTS

The Crusade of the Red Redemption, or Redemptionists as they are more widely known, is a powerful sect within the Ecclesiarchy. The Redemptionists preach a violent creed of persecution, paranoia and xenophobia, and see humans as inherent sinners unless proven otherwise (by joining the Redemptionists, for example). They frequently gather during a War of Faith so thai they may cleanse the Emperor's enemies with fire, plasma and whirling blades!

REDEMPTIONISTS
Points WS BS S T W I A Ld Sv
Redemptionist
5
3
3
3
3
1
3
1
8
6+
Zealot
 
3
3
3
3
1
3
2
8
6+
Priest
4
3
3
3
2
3
2
9
6+

Squad: The squad consists of 10 to 20 Redemptionists.

Weapons: Mob weapons.

Options: Up to two models may be armed with one of the following weapons each: autocannon at +10 pts; heavy bolter at +5 pts; plasma gun at +8 pts; flamer at +6 pts; meftagun at +10 pts; heavy stubber at +3 pts; grenade launcher at +5 pts.

Up to one model in five (round up) may be upgraded to Redemptionist Zealots armed with eviscerators for +15 pts per model.

The entire squad may be armed with exterminators for +3 pts per model.

Redemptor Priest: One model may be upgraded to a Redemptor Priest for +15 pts. He may be given additional equipment from the Ministorum armoury.

Whilst the Redemptor Priest is still alive, the squad he leads never has to fall back and is assumed to automatically pass any Morale checks it is required to make (even against attacks that allow no test to be taken). Note that the unit can be pinned as normal.

The Redemptor Priest adds +1 to your Faith points total (more by the fear he instils than anything else!). If a Redemptionist squad includes a Redemptor Priest then no other Priest can be assigned to it.