The rules below describe how all of the specialised equipment used by the Ecclesiarchy works in the game. These rules tend to be more detailed than those included in the Warhammer 40,000 rulebook, and supercede them if they are different. Any items not listed here function exactly as described in the Warhammer 40,000 rulebook.


An Axe of Retribution is modelled upon the Axe Of Chalcydon that was carried by Saint Jason when he crushed the Eldar on Huale. It has a massive double-bladed head on which is etched the holy words of the Imperial Creed. An Axe of Retribution must be wielded in both hands, and so may not be combined with an additional close combat weapon for an extra Attack. An Axe of Retribution counts as a power fist in all respects.


These allow servants of the Emperor who have suffered a crippling injury to return to service, but don't significantly improve their abilities. However, there is a chance that an attack will slightly damage a bionic part rather than doing any real harm. To represent this, if a model with bionics is killed, instead of removing it, place it on its side. Roll a D6 at the start of the next turn. On a roll of 6 the model is stood back up with one Wound, but on any other roll it is removed as a casualty.


The Blade of Admonition is made only from the finest metals and is polished to a mirror finish. Those who look at it are said to see their true selves. The Blade ignores armour saves like a power weapon. If the bearer is on the winning side in an assault and losers have to take a Morale test then a further modifier of -1 applies to their Ld.


This great tome contains the many writings and sermons of St Lucius of Agatha, a zealous and renowned Confessor. Certain passages can be read aloud from the book, inspiring those nearby to great acts of heroism. Any units which have a model within 6" of the bearer of the Book of St Lucius may use the bearer's unmodified Leadership value for any Morale checks or Pinning tests they are required to take.


This holy artefact is said to light the faces of the faithful and leave the impure shrouded in darkness. In battle, the Brazier can be wielded like a weapon in close combat and contains enough fuel to spray a Jet of flames af the enemy. The Brazier of Holy Fire counts as a close combat weapon. In addition, it may be used once per battle like a heavy flamer. All of the normal rules for a heavy flamer apply.


Canoness St. Aspira of the Order of the Bloody Rose led her Battle Sisters in a War of Faith that liberated nearly one hundred worlds from the grip of the blasphemous tyrant Denescura. She wore a magnificent cloak of velvet and fur, which had been blessed in the Ecclesiarchal Palaces of Terra to ward away the blows of the Emperor's enemies. A model wearing the Cloak of St. Aspira adds +1 to its armour save (giving a Sisters of Battle character a 2+ save instead of a 3+ save).


A combi-weapon is essentially two weapons joined together, and gives the character a choice of two weapons to fire. A model armed with a combi-weapon may choose to fire one of the weapons in the Shooting phase. The bolter may be fired any number of times, but the other weapon may only be fired once per battle. You may not choose to fire both weapons at once.


This is a grotesquely large two-handed chainsword. In its military capacity, it must be wielded in both hands and so cannot be used in combination with another close combat weapon. It is treated in all other respects as a chainfist.


The multiple barrels of the Exorcist launcher fire a hail of missiles at the enemy, obliterating them with one devastating salvo. The Exorcist launcher is unreliable, so you must roll a D6 each time it is fired to see how many shots are unleashed.

Range: 48"
Str: 8
AP: 3
Heavy D6

Exterminators are compact, one-shot flamers fitted to the barrel of a gun or to a close combat weapon, and are used almost exclusively by Redemptionists. A unit fighting an assault with models equipped with exterminators will be engulfed in flames. Exterminators may be used once per battle and are used in the first round of an assault (whether the unit is charging or is charged). Exterminator attacks are worked out at Initiative 8 and are in addition to the models' normal attacks. Roll a D6 for every enemy model in a unit fighting against the Redemptionists. The score required to hit the enemy depends upon the number of models firing their exterminators (all models in the unit must fire their exterminators at the same time), Models are hit at Strength 4 with an Armour Piercing value of 5.

No. exterminators Hits on

Ths letha! weapon is barbed with many hooks, which move continually around the wielder transcribing an arc into which opponents dare not advance. It must be used with both hands and so may not be combined with another weapon for an extra Attack. A model with this flail attacks normally but reduces the number of Attacks of each enemy in contact by -1 (to a minimum of 1).


A Holy Censer contains exotic oils and unguents which are heated until their vapours lift into the air in a musky haze. Their scent is highly uplifting and helps mask the stink of foul aliens and stench of heresy. A unit with a character carrying a Censer considers itself blessed and will staunchly hold its ground in the belief that the Emperor is protecting them. The unit only has to take Morale checks from shooting if it loses 50% or more of its number in one turn, rather than 25%.


The Litanies of Faith contain the entire teachings of the Ecclesiarchy, since its founding at the birth of the Imperium. It takes a scribe his entire life to copy and illuminate the Litanies of Faith, and the hymnals and chants they contain fill the Emperor's servants with burning faith. The Litanies of Faith allow the character to lead a squad in an Act of Faith. This Act of Faith can only be attempted at the appropriate moment based on the aid sought. Once the Litanies are read, the illuminations fade so cannot be used again in the same battle. No Faith points are required and the Act will always be successful.


Built by the most skilful artificers, these are often ancient items that have been lovingly maintained for centuries, even millennia. A master-crafted weapon follows the normal rules, except that you may re-roll one failed 'to hit' roll per turn. Master-Crafted weapons are taken as an 'upgrade' for a weapon already being carried by the model and should be represented by a suitably ornate weapon on the model itself. You may not master-craft grenades! The cost listed in the Wargear section is in addition to the cost of the weapon itself (ie, a master-crafted power weapon costs 10+15=25 pts). However, only the upgrade cost is included against the points limit on wargear taken by a model (so a master-crafted power weapon would count as 15 pts against the limit, not 25 pts).


This is a box made from the rarest scentwood and contains relics, oils and herbs associated with miraculous healing properties. A model with a Medicus Ministorum allows the squad she is in to ignore its first failed armour save in a turn. A Medicus Ministorum cannot negate hits from weapons which inflict instant death fie, has a Strength double or more than the target's Toughness value), and cannot be used if the Sister Hospitaller is in base contact with an enemy. Note that although a Medicus Ministorum lets you ignore a failed armour save, it does not allow you to ignore hits which would not normally allow a model to save (because of its AP value, or a power weapon, for example) or use cover saves.


Few of the Redemptionists called up to fight for the Ministorum are equipped with proper weapons. Often their service to the Church involves bringing their own weaponry. These are likely to be of poor quality and provided with inadequate ammunition. Moreover, each Redemptionist will carry an eclectic mix of 'personal favourite' weapons which makes any kind of weapons training irrelevant. To cater for this, and to simplify the Shooting phase, units of Redemptionists can be categorised as having mob weapons. This is equivalent in all respects to having a laspistol and close combat weapon. Any militia with shoulder arms, such as lasguns, shotguns and autoguns, are assumed to save their ammunition for close range fire and be very willing to use them as a convenient additional club.


Believed to contain shards of armour worn by the Emperor himself, this can be used to defend against enemies assaulting the bearer. A model equipped with a Praesidium Protectiva may take a 4+ Invulnerable save in an assault instead of its normal armour save. The save may only be used against one opponent per turn (the defender chooses which one), and cannot be combined with a Rosarius save.


If a model wearing purity seals falls back, roll one extra D6 for fall back distance (usually 3D6 instead of 2D6), and then discard the roll of your choice before seeing how far they fall back. If a model with purity seals is part of a unit then this ability applies to the whole unit, not just the model who has the purity seals.


A Rosarius is a badge of faith which incorporates a powerful conversion field that protects its wearer from harm. A model with a Rosarius gets a 4+ Invulnerable save, that may be taken instead of the model's normal armour save.


Each of the six Orders Militant has their own Sacred Banner, which is only carried by the most faithful Celestian. The banners are ancient artefacts dating back to the creation of the Orders and are a source of great inspiration to all the Adepta Sororitas. A Sisters of Battle unit with a model within 12" of the Sacred Banner of the Order Militant may roll three dice for any Morale check or Pinning test they have to take, and discard the highest dice. However, if the model bearing the banner is slain in close combat, then the enemy model that slew her captures the banner, and the enemy gets the bonus from then on. It is possible for a banner to change hands several times in a battle, as long as the model holding the banner is killed in close combat each time.


Sacred Standards have been carried into battle since the Imperium was carved out of the stars. If it were to be captured in battle this would be a great stain upon the souls of all those present, so Imperial servants will fight to their utmost to protect it. The Sacred Standard affects any Imperial units with a model within 6". The unit adds -t-1 to its combat resolution score, ie, it counts as inflicting one more wound than it actually did when working out who won an assault. However, if the mode! bearing the standard is slain in close combat, then the enemy model that slew her captures the standard, and the enemy gets the bonus from then on. It's possible for a standard to change hands several times in a single battle, as long as the model holding the standard is slain in assault each time.


These holy symbols of the Ecclesiarchy were once carried by one of the Imperium's many saints, or may even be wrought from their bones. A unit containing a model with a Simulacrum Imperialis may roll an extra D6 when advancing after an assault (normally 3D6) and discard the lowest roll before determining how far they advance.