RED ELF

SCENARIO THREE
The Ogham Stones

The two armies are fighting for control of one of the sacred stone circles of Albion. These mystic places are the focus of all the wild magical energies flowing through the ether of the island. If the Dark Master manages to gain control of all of them, the doom of the entire Warhammer world could be decided.

ARMIES

Both armies are chosen using the Warhammer army lists to an agreed points value.

BATTLEFIELD

Place the standing stones in a circle 12" around the centre of the table. No other terrain can be placed inside the circle. Leave at least 5" wide gaps between one stone and the next (stones being impassable terrain). The terrain outside the circle can be laid out in any agreeable manner, but we suggest you use the Albion Terrain generator and limit yourself to one element of terrain per table quarter.

DEPLOYMENT

Same as Pitched Battle (see page 199-200 of the Warhammer rulebook). The only exception is that armies deploy on the short table edges of the table.

WHO GOES FIRST?

Both players roll a dice. The player who finished his deployment first may add +1 to his dice roll. The player who scores highest may choose whether to go first or second (re-roll ties).

LENGTH OF GAME

The game continues until the victory conditions are achieved or 10 turns have elapsed.

VICTORY CONDITIONS

To win the game a player must have one or more models inside the stone circle at the beginning of any of his turns after Turn 4 and there must not be a single enemy model inside it. Note that both side's fleeing models do not count for the purposes of achieving victory conditions. If the game lasts for ten turns, at the end of Turn 10 count each player's total Unit Strength inside the circle. The player with the highest Unit Strength inside the circle is the winner (in the case of the Unit Strength being the same, the game is a draw).

SPECIAL RULES

Ogham Magic: Any Wizard who is inside the stone circle at the beginning of the Magic phase will generate double the normal amount of both Power dice and Dispel dice. Add all the dice to that Wizard's side's pool. Note that other models that normally generate Dispel dice that are added to the army's pool, such as Dwarf Runesmiths and Empire Warrior Priests, will generate double their normal amount. Magic items that generate Power/Dispel dice and the Magic Resistance special rule are not affected.

Due to the sacred nature of the stone circles, no new Undead models can be raised inside the circle.