RED ELF
Albion Scenario: Reclaim the Stones

As the fighting subsides on Albion, many of the Stone Circles are still in the hands of the enemy. Even with the departure of the Dark Master, possession of the Ogham Stones can still bring great power. In this battle, one army is trying to oust an enemy force encamped within one of the stone circles.

ARMIES

Both armies are picked using the Warhammer army lists. Decide who is attacking and who is defending. The Attacker has 50% more points than the defender. For example, if 1,000 points are defending, the attacking army has 1,500 points. Due to the size of the defender's deployment zone, more than 1,500 points of defenders may be difficult to deploy with certain armies.

BATTLEFIELD

Place a stone circle in the middle of the table, with a 12" radius around the centre as shown on the map below.

No other terrain may be placed inside the circle. Leave a gap of at least 5" wide between each standing stone and the next (the stones themselves being impassable terrain). The terrain outside the circle can be laid out in any agreeable manner, but we suggest you use the Albion Terrain Generator and limit yourself to one extra piece of terrain per table quarter.

DEPLOYMENT

The Attacker can split his force into two parts, each attacking from opposite ends of the table. Note down on your army list which end each unit will attack from (A or B on the map). The defender then sets up their army anywhere within the stone circle. The attacker then sets up his units in the deployment zones nominated earlier.

WHO GOES FIRST?

Both players roll a dice, the attacker adding +1 to his roll. The player who scores highest may choose whether to go first or second (re-roll ties).

LENGTH OF GAME

The game lasts for a random number of turns. At the end of the fifth turn, roll a dice. On a 2 or more play a sixth turn. At the end of the sixth turn, roll again and play a seventh turn on a roll of 3 or more, and so on.

VICTORY CONDITIONS

Players score Victory points equal to the points value of any units in the stone circle at the end of the game. Units below half strength count half their points values, units that are fleeing do not count at all, and neither do units with a remaining Unit Strength of less than 5. Look up the difference in Victory points on the Victory Points Chart on page 198 of Warhammer, using the points value of the defending force as the size of battle.

SPECIAL RULES

Ogham Magic: Any Wizard who is inside the stone circle at the beginning of the Magic phase will generate double the normal amount of both Power dice and Dispel dice. Add the dice to that Wizard's side's pool. Note that other models that normally generate Power or Dispel dice, such as Dwarf Runesmiths and Empire Warrior Priests, will generate double the normal number of dice as well. Magic items that generate Power/ Dispel dice, and the Magic Resistance special rule, are unaffected.

Due to the sacred nature of the stone circle, no new Undead models can be raised inside the circle.