RED ELF
Marks of the Gods

The many gods of the Lizardmen are sometimes moved to mark out one of their followers for greatness. These marks are carefully examined and compiled by the Skink scribes so that they may pick out the chosen ones from each spawning and assign them to duties that befit their status.

Skink and Saurus characters may choose marks from the following list instead of/as well as taking magic items. The cost of the marks is taken from the points allowed to each character to spend on magic items. Each character may only have a given mark once, though he may have several different marks. More than one character in an army may have the same mark of the gods.

You should paint these markings on your models. Note that the gods are not always predictable in these marking, so whilst one of Tepoc's chosen may have a purple crest, another may be completely purple or have purple spots or stripes. Particularly fortunate characters may have more than one mark and so are a combination of these colours.

Mark of the Old Ones (albino):
+1 Wound.
50 pts

Mark of Tiaxcotl (yellow):
+1 Leadership.
50 pts

Mark of Chotec (vermillion):
+1 Attack.
25 pts

Mark of Sotek (blood red):
Frenzy.
25 pts

Mark of Itzl (great crest):
+1 Strength.
20 pts

Mark of Tepoc (purple):
Skink Shaman only. Knows 1 more spell than normal for his level.
15 pts

Mark of Huanchi (black):
+1 Movement.
15 pts

Mark of Tzunki (mottled):
+2 Initiative.
5 pts