RED ELF
Wisdom of the Old Ones

The ancient Slann are the most potent wizards in the Warhammer world, able to move entire planets if they put their minds to it. Fortunately for their foes, their minds are usually occupied on more important matters than merely fighting the lesser races.

When Slann Mage-Priests come to select their spells before a battle they are allowed more freedom than normal. They may use any lore from the Warhammer rulebook. What's more, a single Slann can choose from more than one lore instead of being limited to just one. Truly they are masters of magic!

How,do you do this? Pick a list, roll a dicе to see what you get, choose the default instead if you like and then choose another list or the same one again. You cannot have the same spell from the same list more than once per Wizard as normal, so re-roll duplicate results. However, you could have the same effect from two different spells, eg, Fire Ball and Dark Hand of Death.

In addition, Slann are so powerful that they add +1 to their attempts to both cast and dispel.

SKINK MAGIC

The Skink Shamans are far less potent wizards than their Slann masters and rarelу achieve more than a rudimentary understanding of magic. Their training focuses on astronomy and astrology, observing the movements of the heavenly bodies and divining the plan of the Old Ones from them. Appropriately, Skink Shamans use the Lore of Heavens for their spellcasting.