RED ELF
DARK ART

Only by the divine will of the Witch King is a Druchii allowed to study the high art of magic. It is the vitality and power of our magic which sustains us, destroys our enemies and empowers our Black Arks.

Those who fail and survive the twelve tests of a Sorceress will serve the cause of Lord Malekith in more menial ways as mindless slaves. Those that are found worthy embrace the Dark Art in all its majesty. They become members of one of the six Convents of Sorceresses, ever ready to serve the Witch King.

A Sorceress must walk the dark paths of the Realm of Chaos, the deep pits of the oceans, and the raging bowels of the fiery mountains in his quest for knowledge. The creatures of the Chaos Hells will bow to her will in the end. The binding of these powers, and the channelling of the raw Winds of Chaos give the Sorceress her power. Such power is vast but dangerous, and the aspirant to the Dark Convent of the Sorceresses must be courageous and strong. She must be wedded first and foremost to the great Witch King, and so may never take a husband nor sire children. Thus also, the Witch King is alone among our fathers and forefathers able to wield the powers of the Darkest Abyss.

From the Sixth Book of Secrets by Kaladhtoir of Clar Karond

USING THE DARK ART IN YOUR GAMES

Dark Elf Sorceresses may use either the Dark Art spell list or one of the following spell lores: Shadows, Fire, Metal or Death. See the Warhammer rulebook for details. Each Sorceress may only pick her spells from a single list.

All practitioners of the Dark Arts are incredibly adept at manipulating the Winds of Magic in their rawest form, channelling energies that would disintegrate lesser beings. A Dark Elf magic user therefore adds +1 to all of their casting rolls.

To randomly generate a spell from the Dark Art list, roll a D6 and consult the chart below. If you roll the same spell twice roll again.

D6 Spell
Difficulty
1
Nagaelythe the Chillwind
6+
2
Doombolt of Kharaidon
7+
3
Chroesh - Word of Pain
8+
4
Anchan-Rogar the Soul Stealer
9+
5
Lamehk's Dominion
10+
6
Dark Sight of Shinvayel
11+
THE DARK ART SPELL LIST

Chillwind

Difficulty 6+

Calling upon the coldness of Nagaelythe of the Utterdark, the Sorceress unleashes a freezing wind against her enemies. Chillwind is a magic missile with a range of up to 18". The spell causes D6 strength 3 hits, and a unit which suffers any casualties may do nothing in the next shooting phase due to numbing coldness.

Doombolt
Difficulty 7+

At the invocation of the Dark Sorceress, the otherworldy beast known as Kharaidon unleashes a bolt of pure darkness upon her foes. Doombolt is a magic missile with a range of up to 18". If successfully cast the Doombolt hits its targets and causes D6 strength 5 hits.

Word of Pain
Difficulty 8+

Remains in Play

By uttering the true name of the Serpent Lord, the Sorceress causes a nigh-unbearable agony to suffuse the body of her victim. This spell can be cast on an enemy unit which is within 24" and is visible to the caster. Any living targets in the unit (not Undead or Daemons) have their Weapon Skill and Ballistic Skill reduced by 2 for the duration of the spell. Once it is cast the Word of Pain remains in play until the Sorceress chooses to end it (which she can do at any time), it is dispelled, she attempts to cast another spell, or if she is slain.

Soul Stealer
Difficulty 9+

The daemon-crawler Anchan-Rogar reaches out from his ghastly dominions and plucks the soul from the Sorceress' enemies, bestowing their vitality to her. Use the large template and centre it on the Sorceress. Any enemy completely under the template suffers a Strength 3 hit, any partially under are hit on a 4+. For each unsaved wound caused, the Sorceress gains 1 extra wound. The Sorceress may never have more than double her original number of Wounds and any extra are wasted.

Dominion
Difficulty 10+

Calling upon Lamehk the Slavemaster of the Third Hell, the Sorceress bends her enemies to her will. This spell can be cast on an enemy unit within 12". In the following enemy turn the Dark Sorceress may prohibit one of the following unit's actions: the move of the unit; the shooting of the unit; any wizards in the unit casting spells. Note that any wizard in the unit still adds the normal number of Power dice to the opponent's pile even if he does not cast spells himself.

Dark Sight
Difficulty 11+

The Sorceress exhorts the Hellqueen Shinvayel to remove the veil of mortality from the eyes of her enemies. This causes the Winds of Dark Magic, normally invisible to the naked eye, to appear in all their sanity-rending glory in the eyes of the enemies of Druchii. This spell can be cast on an enemy unit which is within 24" and visible to the caster. If the spell is cast successfully the target unit must take an immediate Leadership test. If failed the unit loses D6 models (chosen by the controlling player) who commit suicide or drop to the ground gibbering madly. At the beginning of each of subsequent magic phase (yours and your opponents), the unit must take another test and if it is failed a further D3 models (again chosen by your opponent) are removed from play as casualties. Once it is cast the Dark Sight remains in play until the wizard chooses to end it (which she can do at any time), if she attempts to cast another spell, it is dispelled or if she is slain. Note that this spell has no effect on Daemons or Undead, or units who are immune to Psychology.