RED ELF

A melancholic shadow hangs over Gilead wherever he goes, accompanied by his companion the aging weapon-master Fithvael, the last remaining Elves of Tor Anrok. They search the Old World for traces of the last remnants of their people, driven ever onwards by anguish and pain. Gilead is a masterful swordsman who can enter the feared shadowfast, where his movements are so swift that they appear as little more than a blur, and he seems to be in several places at one time.

The following Special Characters have not been playtested as thoroughly as the ones presented in the army books and are not necessarily as balanced or fair. Consequently, you must agree with your opponent about whether you can use them or not before the battle begins.

Gilead and Fithvael are mercenary Dogs of War and can be included in any High Elf, Wood Elf, Empire, or Dogs of War army. They take up a Rare Unit choice and a Hero choice. They must be fielded exactly as detailed below, and may not be given any additional equipment or magic items.

Gilead and Fithvael operate on the battlefield as two individual characters, and they may never join units.

Points: 411 (Gilead costs 276 and Fithvael costs 135).

Gilead of Tor Anrok
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Gilead
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8
4
10
Shadowfast
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10
6
4
3
3
10
8
10

Weapons: Sword (Hand Weapon) and Longbow.

Armour: Light Armour and shield.

SPECIAL RULES

Shadowfast: Once per game at the start of any of the High Elf player's movement phase, Gilead may enter Shadowfast. For this turn and the opponent's next turn, Gilead's stat line will change to his Shadowfast stat line.

In addition, while Shadowfast, Gilead will always strike first in hand to hand combat even if charged. If an enemy has the same power, hits are resolved in order of initiative. If Gilead and his opponent have the same Initiative, roll a dice to decide who attacks first.

Gilead also gains a 4+ Ward Save due to his inhuman speed.

Blade of Galeth: This thin blade belonged to Gilead's brother Galeth and is perfectly balanced, weighing almost nothing in Gilead's hand.

All attacks from Gilead count as having an additional -1 to the opponents armour save (so attacks from him at Strength 4 will have an armour save of -2).

Doom-saga: Gilead wanders the Old World, often questing to eradicate an evil from the world during his search for his fading Elven brethren.

At the beginning of the battle, after deployment, nominate one enemy character. Against this particular target, Gilead re-rolls all failed rolls to hit and to wound.

Melancholic Distractions: Gilead is prone to retreating within himself, facing the traumas and doubts of his inner demons that plague his mind.

At the start of each of his turns, Gilead must take a Leadership test, unless he is engaged in combat. If this test is failed, roll a dice. On a 1-3 Gilead cannot move that turn as he struggles with his inner demons. On a 4-6 his tortured mind gets the better of him and Gilead must moves his full movement for that turn towards the closest table edge. If he leaves the table, he is treated as a casualty and will not return. If Gilead is engaged in combat, he will fight as normal.

Fithvael
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Fithvael
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7
3
9

Weapons: Sword (Hand Weapon), Crossbow, Longbow.

Armour: Light Armour and shield.

SPECIAL RULES

Scout: Fithvael has the ability to scout, as described on page 112 of the Warhammer Rulebook.

Bow Master: Fithvael can shoot up to three times in each shooting phase with either his bow or his crossbow. These three shots must be directed at the same target or unit.