RED ELF
MISSILE WEAPONS

Missile weapons are bows, crossbows and similar weapons whether simple or primitive like a javelin or more complex and advanced like hand guns and pistols.

Shortbow

Shortbows are small, short-ranged bows which are favoured by Goblins. Some cavalry also carry a shorbow because it is easier to shoot from horseback.

Maximum range: 16"; Strength: 3; Rules: -

Bow

The bow is carried by most races and used extensively in warfare. It is a compact, long-ranged weapon that is cheap to make and easy to maintain.

Maximum range: 24"; Strength: 3; Rules: -

Longbow

A longbow is a dangerous weapon made of alternating layers of either yew or elm. A skilled archer can hit an enemy from three hundred paces.

Maximum range: 30"; Strength: 3; Rules: -

Crossbow

A crossbow consists of a short, strong bowstave mounted on a wooden or steel stock. IT takes a long time to load and wind a crossbow for each shot, but the crossbow bolt has tremendous range and power.

Maximum range: 30"; Strength: 4; Rules: Move-or-fire

Repeater Crossbow

Used almost exclusively by the Dark Elves of Naggaroth, the repeater crossbow is a lighter, less powerful type of crossbow that has a magazine of bolts which allows a single bolt to drop into place ready for firing as the string is drawn. A repeater crossbow can fire a hail of shots in the time it takes to shoot on ordinary crossbow bold.

Maximum range: 24"; Strength: 3; Rules: 2x Multiple Shots

Sling

Slings are not often used on the battlefield because of their short range. The weapon consist of a looped string of cloth or leather into which a stone is placed.

Maximum range: 18"; Strength: 3; Rules: 2x Multiple Shots if enemy is within 9".

Javelin

The javelin is a light spear designed for throwing, and javelin armed warriors often carry several to last them throughout the battle. The javelin is too flimsy to be used in hand-to-hand fighting. It is not a very common weapon as it has a short range, but the multitudinous reptilian Skinks of Lustria use javelins extensively.

Maximum range: 8"; Strength: As user; Rules: Thrown weapon

Throwing Star/Knife

Throwing stars and knives are small, easily concealed weapons. Consequently they are favoured by assassins and lightly armed infiltrators. A perfectly balanced knife is not suitable for close combat, but is deadly in the hands of a skilled thrower.

Maximum range: 6"; Strength: As user; Rules: Thrown weapon

Throwing Axe

Some Dwarf warriors use heavy-bladed throwing axes. These weapons are keenly balanced so they can be thrown accurately despite their weight. Even so, the strongest warrior cannot throw such a weapon very far, but if a throwing axe hits its target the effect is devastating.

Note that throwing axes cannot be used in close combat - or if used they simply count as hand weapons. Normal axes carried as hand weapons cannot be thrown either!

Maximum range: 6"; Strength: As user; Rules: Thrown weapon; Strength bonus +1

Handgun

A handgun is a simple firearm consisting of a metal barrel mounted on a wooden stock. The gunpowder charge is ignited by poking a length of burning cord, or match as it is called, into a small touchhole. Some of the more advanced versions made by Dwarfs have levers and springs which hold the burning match and triggers which release the firing mechanism and fire the gun.

Handguns are not terribly reliable weapons, as occasionally the gun barrel tends to explode violently apart of the powder fails to ignite. Handguns, however, do have a long range and hit very hard, making a mockery of even the thickest armour.

Maximum range: 24"; Strength: 4; Rules: Mover-or-fire, Armour piercing

Pistol (shooting)

A pistol is simply a small version of a hand gun fired by a spring mechanism. We have already described how a pistol can be used in close combat. In addition a pistol can [be] shot up to a distance of 8".

Note that although a model may carry several pistols he may only shoot one in the Shooting phase.

Pistols do not suffer the usual to hit penalties for shooting at long range or for moving and shooting.

Maximum range: 8"; Strength: 4; Rules: Armour piercing