RED ELF

SCENARIO II - THE BATTLE OF SHADOWS
Dark Elf Player's Battle Scroll
FLOCK OF ASSASSINS

The Dark Elf force consists of 1,250 points chosen from the army list in Warhammer Armies Dark Elves plus up to 500 points of reinforcements if you decide to use them. Choice is limited to the troops listed here. Whenever the scenario calls for an exception to the list, it is indicated below.

Characters & Champions

Caldath the Black
Caldaih leads his own flock of Assassins himself and so counts as the army's General.

0-3 Assassins
You may choose up to three Assassins for your army. Any Assassin may choose magic items (with the exception of magic armour) or upgrades from the Temple of Khaine list with a maximum total value of 25 points.

Champion
You may chouse one Champion for each unit in the retinue (except Harpies), armed and equipped exactly as their unit. Any Champion in Special or Rare Units may have a magic item up to a value of 25 points.

Regiments

Units may have magic standards only if it stated in the list.

CORE UNITS

1+ Shades

Dark Elf Warriors.

SPECIAL UNITS

0-2 Dark Riders; 0-1 Witch Elves

RARE UNITS

0-1 Harpies.

Reinforcements

Your army may include up to 500 points of troops as reinforcements sent by Kaldor. The points cost of these is deducted from the total in the final battle. The choice of troops is limited to those above.

Victory Gains

If the Dark Elves manage to kill all of the Shadow Warriors in the camp, their supply lines and Shades can advance through the Shadowlands unhindered. They will have practically wiped out all the Shadow Warriors of Nagarythe within this region. For each Shadow Warrior escaping, one of your regiments will suffer D3 S3 hits in the final battle to represent the traps and ambushes laid by the High Elves. In addition, if you wipe out the Shadow Warriors completely, the High Elf player is not allowed to include any in the final battle.

The Assassins of Naggaroth are chosen by the Witch Elves in an unimaginably cruel ritual. Babies stolen during Death Night are taken to the temple of Khaine. Here they are thrown into cauldrons of boiling oil. Most die in indescribable agony, their cries mingling with the cold laughter of the assembled brides of Khaine. But some live. Miraculously, by the will of Khaine, they survive their terrible ordeal and emerge unharmed.

These children are then branded with the rune of Khaine and given tutelage under the Master Assassins who dwell in the temples of the bloody-handed god. They learn the Way of the Poisoned Sword, and the secrets of moving silently and unseen. They become supreme killers and murderers, and are masters of disguise and experts in the use of all known kinds of toxins and poisons. Such is the prowess of a Dark Elf Assassin that in battle he is capable of besting almost any opponent, the victim hardly seeing the knife that kills him; such is the apeed of a trained Assassin.

The Assassins are the chief tools of terror in the service of the Witch King. Wherever his armies go, the Assassins go with them. Many a wizard and general has died by the cold blade of a Dark Elf Assassin.

Tactical Hints

Strike to Kill!
Each Shadow Warrior that escapes here will cause immense trouble. Always look for chances to kill as many of these nuisances as possible. If you have a chance to slay any of the Shadow Warriors, take it!

Prevent the Hated One from escaping!
Encircle the High Elves. Your hatred will make sure that it is virtually impossible for the High Elves to escape once you have caught them.

Ignore holding Units!
Your opponent will probably try to hold you back with Archers, Ellyrian Reavers and such. Do not be fooled by these ploys! Your real aim is to wipe out the Shadow Warriors and hunt down their leader.

Caldath the Black

Caldath is the confident and arrogant Master Assassin of Karond Kar. He volunteered to destroy the Shadow Warrior camp, for he wishes to find his equal in combat, and the fame of the Shadow Prince is well known in the bleak land of Naggaroth. If he can slay Alatar then he will prove himself to be the superior sword master.

Profile M WS BS S T W I A Ld Points
Caldath
6
9
9
4
3
2
10
3
10
204

Equipment: Two poisoned swords (Dark Venom).

Save: Caldath has a Ward save of 4+. See the rules below.

Special Rules

Arrogance
Caldath the Black's arrogance is legendary and knows no bounds. He is always ready to accept any challenge to personal combat made by an opponent. This is his favourite style of fighting, so he will gain +1 on all to hit rolls.

Dodge
Caldath is one of the greatest ever Assassins of Karond Kar. His inhuman swiftness and lighting reflexes allow him to dodge any wound caused by shooting or in hand-to-hand on D6 roll of 4+.

General
Caldath is the leader of his own flock of Assassins. So he can be army General, and units in this army can use his Leadership value. But Caldath may not use Hidden special rule.