RED ELF

SCENARIO IV - THE BATTLE OF BROTHERS
Dark Elf Player's Battle Scroll
THE DARK ELVES OF KARQND KAR

The Dark Elf army consists of 3,500 points (it may be less if you've already used 500 points of reinforcements). It can be larger than this if both players agree; any points penalties resulting from reinforcements, victories or defeats in previous battles will still apply. The army is chosen from the Dark Elf army list in Warhammer Armies Dark Elves. Choice is limited to the troops listed here. Wherever the scenario calls for an exception to the Warhammer Armies list, this will be indicated below.

Characters & Champions

You may include up to 7 Characters if you won the first scenario. Otherwise you are limited to only 5 Characters.

Kaldor
Kaldor, the traitor of House Coraith, leads the Dark Elf army as its General.

0-1 Sorceress or High Sorceress
Your army can include a Dark Elf Sorceress who may have magic items up to a value of 50 points. The Sorceress can be on foot or ride a Dark Steed or Cold One.

0-3 Assassins
You may choose up to three Assassins for your army, but only if you were victorious in the second battle. Any Assassin may have magic items (with the exception of magic armour) or upgrades from the Temple of Khaine list with a maximum total value of 25 points

Mortharor
You may include Mortharor in your army if he survived the first scenario and the Dark Elves were victorious.

Caldath the Black
You may include Caldath in your army if he survived the second scenario, and if the Dark Elves were victorious.

Malida
You may include Malida in your army, but only if she survived the third battle, and the Dark Elves were victorious.

0-1 Witch Elf Harridan
You may include one Witch Elf Harridan in your army if the Dark Elves were victorious in the third battle.

0-1 Battle Standard Bearer
The Dark Elf army of Karond Kar may include a Battle Standard Bearer carrying the personal banner of Kaldor which has the device of the Black Sea Dragon on it. The banner may be a magical standard up to a value of 100 points. The Battle Standard Bearer may be on foot, ride a Dark Steed or a Cold One.

Champion
You may choose one Champion for each unit in your army, armed and equipped as detailed in the Warhammer Armies Dark Elves book. Each Champion in Special or Rare Units may have a magic item up to a value of 25 points.

Regiments

Units may have magic standards only if it stated in the list.

CORE UNITS

Corsairs; Dark Elf Warriors; Dark Riders

SPECIAL UNITS

0-1 Cold One Knights. The unit may have a magic standard up to a value of 75 points.

Witch Elves. One unit of Witch Elves may have a magic standard up to a value of 50 points.

0-1 Har Ganeth Executioners. This unit may have a magic standard up to a value of 50 points.

Shades; 0-1 Cold One Chariot; 0-1 Harpies

RARE UNITS

0-1 Black Guard; Reaper Bolt Throwers; 0-3 War Hydras

0-1 Cauldron of Blood. Cauldron of Blood may be included in your army, but only if the Dark Elves were victorious in the third battle.

Victory Gains

If Kaldor wins this battle, he will seize the Tears of Isha, raze the stronghold of House Coraith to the ground and force the High Elves to retreat from the Shadowlands.

Tactical Hints

To Battle!
Your troops hate all High Elves and are more superior in hand-to-hand combat than they are. Also, the missile troops of the High Elves can cause horrendous casualties, so try to engage the High Elves as soon as possible. Once in the melee you should be able to wipe out the pitiful High Elves.

Guard your flanks!
The High Elf player will probably try to out-manoeuvre you and strike you in the flank with his fastest cavalry units. Counter this threat with Dark Rider regiments of your own, or place missile troops in the flanks and shoot at the oncoming Ellyrian Reavers.

Deal with the missile troops
Use your Harpies, Dark Riders and Scouts to deal with die repeater bolt throwers and the Archer regiments. You might not be able to silence all the troops with ranged weapons (the Archers inside the mansion can be especially bothersome), but the fewer Archers there are shooting at you, the better.

Use large formations
The High Elves will try to whittle down your numbers with missile fire and repeater bolt throwers. Ensure you have plenty of troops in your main battle regiments. Otherwise your units may get destroyed one after the other.

If all else fails, challenge Calaidan
If you sense the battle is turning against you, ride against Calaidan himself and challenge him to single combat, if you are victorious you will win the entire battle, as you have proved to be the rightful heir of House Coraith.

Kaldor, General of the Dark Elf Army

Kaldor the Cruel leads the Dark Elf army. He is the mastermind behind the Dark Elf attack, against House Coraith, intent on seeking vengeance against his twin brother Calaidan. Their father chose Calaidan to take over as Lord of House Coraith, and ever after Kaldor has brooded and plotted his vengeance. He finally fell so low that he betrayed his family and joined the Dark Elves of Naggaroth to carry out his wicked plans.

Profile M WS BS S T W I A Ld Points
Kaldor
5
8
6
4
3
3
9
4
10
252
Dark Steed
9
3
0
3
3
1
4
1
5

Equipment: Sword Doomsinger, heavy armour and shield. Kaldor rides a Dark Steed.

Save: 3+

Magic Item

Doomsinger
This is the twin sword of Deathsinger, Calaidan`s sword. It is decorated with one of the jewels called the Tears of Isha. At the beginning of each hand-to-hand combat phase, roll a D3. You may add the result of this to your Strength, Weapon Skill or Attacks value.

Special Rules

Bitter Hatred
Kaldor truly hates his High Elf kinsman for robbing him of his hereditary title and lands. He hates all High Elves, but this does not prevent him re-rolling all missed hits at the beginning of any hand-to-hand combat phase, not just at the beginning of the first one as normal.

Such is the hatred Kaldor feels towards his brother that he will always accept the challenge of single combat against him, and he will always issue it if Calaidan does not.

Destiny
As said in the prophesy of the oracles of Isha, Kaldor can only perish in battle if he is slain by his brother. To represent this, he may never lose his last wound or be slain by spells or magic items. The only exception is if he is in combat Calaidan in which case he may be slain as normal. He may be broken in battle and caught in pursuit, by an enemy apart from Calaidan but Kaldor is always considered to be badly wounded instead of killed. In this case he is removed as a casualty and victory points are then awarded as if he was slain.