RED ELF

SCENARIO IV - THE BATTLE OF BROTHERS
High Elf Player's Battle Scroll
MUSTER OF CORAITH

The High Elf army consists of 3,500 points (though it can be less because of reinforcements you could have used in the earlier battles) chosen from the army list in Warhammer Armies High Elves. The army can be larger if both players agree to play a higher points value; however, any points bonus or penalty resulting from victory or defeat in a previous battle will still apply.

Characters & Champions

You may include up to 6 Characters.

Calaidan
Calaidan, the lord of House Coraith leads the High Elf army as its General.

Kelendar
You may include Kelndar in your army, but only if he survived the first battle, and if the High Elves were victorious.

Alatar
You may include Alatar in your army but only if he survived the second battle. Note that the High Elves did not need to win this battle if you want to use Alatar. It is sufficient that he survived.

0-1 Mage or Archage
Your army may include High Elf Mage or Archmage (level 3 maximum), the advisor of lord Calaidan. He uses High Magic and may have magic items and Honours up to a value of 50 points. He may be on foot or ride an Elven Steed.

0-2 High Elf Commanders
Your army may include up to 2 High Elf Commanders. Each of them may have magic items and Honours up to a value of 50 points. They may be on foot or ride Elven Steeds.

0-1 Battle Standard Bearer of House Coraith
The army may include a Battle Standard Bearer, carrying the battle standard of House Coraith. The standard may be a magic banner up to a points value of 100 points. The Banner Bearer may move on foot or ride an Elven Steed.

Champion
You may choose one Champion for each unit in your army, armed and equipped as the rest of the unit. Each Champion in Special or Rare Units may have a magic item up to a value of 25 points.

Regiments

Units may have magic standards only if it stated in the list.

CORE UNITS

High Elf Spearmen; High Elf Archers

Lothern Sea Guard. Your army may include any number of units of Lothern Sea Guard if you were victorious in the first battle.

Silver Helms. One unit of Silver Helms may have a magic standard up to a value of 50 points.

SPECIAL UNITS

Ellyrian Reavers

0-3 Shadow Warriors. Your army may include up to three units of Shadow Warriors, but only if at least one Shadow Warrior unit survived the second battle.

0-1 Tiranoc Chariot. Your army may include up to two Tiranoc Chariors (one choice) but only if you won the first battle.

0-1 Dragon Princes. This unit may have a magic standard up to a value of 75 points.

0-1 Sword Masters. This unit may have a magic standard worth up to a value of 50 points.

RARE UNITS

Repeater Bolt Throwers; 0-1 Great Eagles

0-1 White Lions. This unit may have a magic standard worth up to a value of 50 points.

Victory Gains

If the High Elves win the battle, then they will consolidate their hold of the Shadowlands. The High Elf nobles at the court of Lothern will be heartened to give support to House Coraith and the re-colonisation of the Shadowlands can begin again. Who knows, maybe one day it will once again become a High Elf kingdom as it was before the Sundering.

Tactical Hints

Defend!
Your army is probably better suited for defence than attack. Give ground if need be, and use deep defensive formations to absorb the attacks of the Dark Elves.

Protect the Mansion!
The mansion is an ideal defensive position for some of your troops. As buildings count as defended obstacles, even troops that are relatively weak in hand-to-hand combat can defend it easily. Deploy some missile troops inside!

Use Chariots against the War Hydras!
A charging chariot can kill or badly wound a War Hydra. If these monsters are allowed to reach your lines, they will cause immense havoc. Attack them as soon as possible with your chariots.

Calaidan, Lord of House Coraith, High Elf General

Calaidan is the lord of House Coraith. He is still young, but is already a wise leader, mighty mage and capable warrior. He is determined to defeat the Dark Elf army led by his traitorous brother.

Profile M WS BS S T W I A Ld Points
Calaidan
5
7
6
4
3
3
9
3
10
315
Elven Steed
9
3
0
3
3
1
4
1
5

Equipment: Deathsinger sword.

Mount: Calaidan rides an Elven Steed with ithilmar barding.

Save: 5+

Magic Item

Deathsinger
Deathsinger is the twin blade of Doomsinger, Kaldor's sword. At the beginning of each hand-to-hand combat phase, roll a D3. You may add the result to your Strength. Weapon Skill or Attacks.

Special Rules

Loremaster
Calaidan is well versed in the ways of sorcery. He has a magic level of 2 and may use High Magic.

Blademaster
Calaidan is one of the most gifted pupils of the Sword Masters of Hoeth. He has a 4+ Ward save in hand-to-hand combat to represent his unmatched ability to block sword strikes.

Wrathful
As soon as Calaidan saw his brother leading the Dark Elf army, he realised how the Dark Elves had managed to cause so much grief. He has made an oath to purge his family name by slaying his brother or perish in the attempt.

If Calaidan is in combat with his brother Kaldor he will gain +2 to the Strength of his hits. If possible, Calaidan will always challenge Kaldor to single combat.

Lord of House Coraith
Calaidan is the lord of House Coraith and he leads its forces to battle. You don`t need to roll a dice to place Calaidan as General of your army.

Destiny
As the prophesy of the oracles of Isha revealed, Calaidan can only perish in battle if he is slain by his brother. To represent this, he may never lose his last wound or be slain by spells or magic items. The only exception is if he is in combat with Kaldor in which case he may be slain as normal. He may he broken in battle and caught in pursuit by another enemy but is considered to be badly wounded rather than killed. In this case he is removed as a casualty and victory points are awarded as if he was slain.