RED ELF
LUTHOR HARKON

Luthor Harkon must be taken as a Lord choice for On the Outskirts of Axlotl and, if he survives this scenario, March to Itza. He is always the General of the army. He must be fielded exactly as presented here, and no extra or replacement equipment, magic items, or abilities may be purchased for him.

Profile M WS BS S T W I A Ld Points
Luthor
6
9
6
5
5
4
8
5
10
475

Weapons: Sword of Eigil Johannesen.

Armour: None.

Mount: None.

Magic: Level 3 Wizard.

SPECIAL RULES

Bloodline Powers. Harkon has the following powers from the von Carstein Bloodline: Call Winds and Walking Death.

MAGIC ITEMS

Sword of Eigil Johannesen. Harkon took this magic sword from the Captain of the Norse ship that captured the Empire vessel bearing his unconscious form. The weapon allows Harkon to reroll failed "to hit" rolls in close combat.