- A SKAVEN CIVIL WAR SCENARIO -
by Jonathan Green
Beneath the festering hole of Putrid Pit there lies a rich vein of warpstone. During the fourth century of the second civil war of the under-empire, this warpstone was mined by Skavenslaves of Clan Skryre, under the command of Warlock Klawmunkast. The Warlock had great need of the magical rock for his bizarre engineering experiments, using it to power the incredible machines constructed, under his supervision, by his minions.
Morbus Sanguis of Clan Pestilens, however, also desired to be in control of the warpstone mine. A favoured agent of the Arch-Plaguelord, the Plague Lord and his monks had developed a deadly new strain of plague, known as the Yellow Death. Warpstone dust was an essential element used in the creation of the disease, and Morbus needed as much as he could get his paws on if the Yellow Death was to ravage the races of the up-worlders. The Plague Priest saw a ready supply of the rock right under his feet at Putrid Pit, if only he could seize it from the grasp of Klawmunkast.
So, gathering his devotees of corruption about him, Morbus Sanguis marched his ratmen into the tunnels of Clan Skryre. But the Warlock was ready for him. Klawmunkast’s spies had warned him of Morbus' intentions, giving the Warlock just enough time to complete his latest and greatest invention - the Rat Tank! This monstrous, warpstone-driven machine had never before been tested in battle but as Klawmunkast himself declared, “Now is as good a time as any! Yes, yes!”
The two sides met within a vast cavern beneath Putrid Pit, Klawmunkast's mighty war machine rumbling over the fissured rock floor as Morbus' Plague Monks chanted the doom of all followers of Clan Skryre. To the chittering of a thousand rat-voices, the battle began.
The battle takes place within a vast cavern deep beneath the Grey Mountains. As a result, only certain areas of the table edges are accessible for moving troops onto or off the battlefield. To represent this, arrange terrain around the table edge to represent the walls of the cavern (you could use rocky outcrops, piles of books or even masking tape). Leave three tunnel openings on each side of the board as shown in the deployment diagram on the right.
Because the cavern is directly above the warpstone mine workings, there are a number of extra, random hazards present in the cave. To represent this, a unique Random Terrain generator has been specially created for this scenario. Use this as explained on page 218 of the Warhammer rulebook.
Resolve who fights first and how many turns the battle lasts for as explained in the Warhammer Battle Book. At the end of the battle, work out how many victory points each side has (page 198 of the Warhammer Rulebook).
In the battle for the warpstone mine each side may include Skaven from another clan among their number. However, the allied members of the greater clans have chosen not to fight against others of their own clan in this battle, preferring to save their strength to face the victor. Klawmunkast's and Morbus Sanguis' armies may only employ Skaven from either Clan Eshin or Clan Moulder. Which side takes which allies can be decided by the roll of a dice or through mutual agreement.
Klawmunkast's army consists of 2,000 points chosen from the Clan Skyre army list in the Warhammer Armies: Skaven book in the usual way but with the following restrictions:
• Klawmunkast is a Warlock Master and must be the army's General.
The army of Morbus Sanguis consists of 2,000 points chosen from the Clan Pestilens army list in the Warhammer Armies: Skaven book in the usual way but with the following restrictions.
• Morbus Sanguis is a Plague Lord and must be the army's General.
With the table ready and the battle lines drawn, its time to view the two main protagonists in this insurrection. See below their shadowy motivations...