RED ELF
CRAZED KHARGRIM

Crazed Khargrim was a mighty Dwarf Slayer, desperately seeking his own demise when the War of the Beard broke out. He threw himself recklessly into combat, battling mighty Elven heroes and slaying a number of Dragons and young Drakes, until he was captured and imprisoned by the Elves. In chains for years and denied the chance to die in combat, he slowly lost his tenuous grip on sanity and devolved into a mindless killing machine. Ripping the chains free of his stone imprisonment, he went wild within the Elf fortress, slaughtering countless warriors with his chains before escaping. He was directed into battle by his fellow Slayers for the remainder of the War of the Beard, unsuccessfully seeking his own doom. As the war drew to an end, he vanished into the mountains, traveling north, and his name was never recorded in the history books again.

Crazed Khargrim was a powerful and dangerous Daemon Slayer driven mad by his imprisonment by the Elves. He may be taken as a Lord choice in a Dwarf army.

Crazed Khargrim
Profile M WS BS S T W I A Ld Points
Khargrim
3
7
3
4
5
3
5
4
10
266

Weapon: Chains of Binding.

Crazed Khargrim Conversion

Paul Sawyer used the Blood Bowl Star player Grim Ironjaw to make his conversion of Crazed Khargrim. He drilled above and below the models fists, and then filled the resulting holes with green stuff. Paul then took short lengths of the Forge World Tank Chain and made hooks from the end links of each section so he could attach them to Khargrim's fists. Finally, he pressed the hooks into the green stuff-filled holes and the conversion was finished.

Magic Item:

Chains of Binding. These were the chains that the Elves used to hold Khargrim, and they were fashioned to resist magic, so that even sorcery could not break their bond.

The Chains of Binding give Khargrim Magic Resistance 2. In addition, the chains count as a Great Weapon.

Special Rules:

Unbreakable: (see page 112 of the Warhammer rulebook).

Slayer: (see page 7 of the Dwarf Armies book).

Unhinged: His years of imprisonment slowly eroded what sanity was left in Khargrim. He may not join any unit, not even a unit of Slayers. In addition, he can never be the army's general.

Counter-charge: In the first round of any close combat, Khargrim will always attack first, even if charged. If an enemy has this same ability, such as by a magic item or spell, hits are resolved in order of Initiative. If Khargrim and his enemy have the same Initiative, roll a dice to decide who attacks first.

Frenzy: A result of his imprisonment, Khargrim is subject to frenzy. Note that even if beaten in combat, Khargrim will never lose his frenzy.

Hatred: After being chained for several years by the Elves, Khargrim has developed an intense hatred of all Elves. As a result, he is subject to hatred towards Elves (of all kinds). Note that this is an exception to the normal rules, and he is subject to hatred despite being otherwise immune to Psychology.