RED ELF
DWARF RUNES SPECIAL RULES

The Dwarfs of old knew many secrets that have since been lost, and the Runt-smiths had a mastery of their art that is almost unfathomable. The following rules can only be used for War of the Beard games.

MASTER RUNES

Several of the Master Runes were able to be crafted by many more Runesmiths in the times of the War of Beard than in later times, and so are more common. The following Master Runes do not count as Master Runes in a War of the Beard army, and so more than one of each may be taken in a single army. Remember that the other usual rules for Rune Items (see the Rule of the Runes, p. 19 of the Dwarf Armies book) apply as normal.

Weapon Runes:

  • Master Rune of Skalf Blackhammcr
  • Master Rune of Alaric the Mad
  • Master Rune of Breaking
Armour Runes:

  • Master Rune of Steel
  • Master Rune of Gromril
Runic Talismans:

  • Master Rune of Balance (one dice may be removed from the enemy's
    magic pool per Rune of Balance)
  • Master Rune of Spite
RUNIC TALISMANS

RUNE OF SPELL-HATING
50 Points
Runelords - One use only

The art of creating this difficult rune has been lost in time, although at the time of the War of Vengeance, the most powerful Runesmiths were familiar with its intricacies. It is capable of shutting down even the most powerful of sorceries.

This rune may only be played once per battle, and will stop enemy magic instantly. The rune may be played to automatically dispel one enemy spell -there is no need to roll. This rune is even able to dispel a spell cast with Irresistible Force.

RUNIC STANDARDS

MASTER RUNE OF VENGEANCE
80 Points

This ancient rune focuses the Dwarfs' innate hatred of magic into a devastating punishment against any who dare to use it against them. Even before the Mage manages to draw the magical energy needed to cast his spell, lightning bolts leap from the sky, dancing towards him with a devastating crack of light.

When a spell is targeted against a unit with the Master Rune of Vengeance, but before the effects of the spell are worked out, the Dwarf player may choose to use the rune against the casting Wizard. For each Power dice that the Wizard has used to cast the spell, he takes a Strength 4 automatic hit. If the Wizard is still alive, the spell is cast as normal.

ANVIL OF DOOM RUNIC POWER

RUNE OF REFLECTION
Casting value: 8+

With a mighty blow, the Runelord strikes the anvil with a resounding crack. Power arcs across the battlefield, striking towards an enemy wizard, who suddenly loses control of his powers.

This spell can be cast on any enemy Wizard within line of sight. One randomly determined spell of the ' Wizard's is automatically cast on the Wizard himself and the unit he is with (if appropriate). If the Wizard casts Drain Magic on himself, it will be cast at Level 2. If Vaul's Unmaking is cast on the unit, the Dwarf player may choose which item is nullified.