RED ELF
DWARF WAR OF THE BEARD
SPECIAL RULES

  • War of Vengeance Dwarfs hate all Elves.
  • No model may take Dwarf handguns or pistols. No cannons may be used.
  • Dwarf Rangers and Hammerers may not be chosen.
  • Each Runesmith and Runelord in the army gives the Dwarf player an extra two Dispel dice in the enemy Magic phase rather than one.
  • A single unit of Longbeards and a single unit of Ironbreakers may be chosen as Core choices. In addition, any number may be chosen as Special as normal.
  • Any unit of Longbeards that has the Army General within it will act as his bodyguard, and become stubborn (see page 85 of the Warhammer rulebook).
  • Dwarf Lords may take up to 150 points of runic items chosen from the Weapons, Armour and Talisman lists.
  • Runelords may take up to 175 points of runic items chosen from the Weapons, Armour and Talisman lists.
  • Daemon Slayers may take up to 125 points of runic items chosen from the Weapons list.
  • Thanes and Engineers may take up to 75 points worth of runic items chosen from the Weapons, Armour and Talisman lists.
  • Runesmiths may take up to 100 points worth of runic items chosen from the Weapons, Armour and Talisman lists.
  • Dragon Slayers may take up to 75 points worth of runic items chosen from the Weapons list.
  • Champions in units of Longbeards and Ironbreakers may take up to 25 points worth of runic items chosen from the Weapons and Armour lists.
  • Dwarf Warriors and Miners may take a runic standard worth up to 50 points.
  • Longbeards and Ironbreakers may take a runic standard worth up to 75 points.
  • In addition to their normal runes, all Anvils of Doom come with either the Rune of Doom (see page 51 of the Dwarf Armies book) OR the Rune of Reflection and cost 235 points. If a double 1 is rolled when attempting to cast the Rune of Doom, the Dwarf Magic phase ends immediately and all remaining dice are discarded, no other adverse effects occur.