RED ELF

FRA'AL BATTLECRUISER N/A pts

Fra'al Ships should only be used in special scenarios or as a ramdon encounter. Fra'al are a threat to every other fleet and their actions should be controlled by a referee or diced for randomly.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Battlecruiser/8
20cm
45°
3
5+
3
ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC
Dorsal Lance
45cm
3
All Around
Ether Cannon
60cm
2/Special
Front
Prow Lance
45cm
2
Front

Fra'al Battlecrusiers can repair critical damage as normal. In addition they may channel power to repair hull damage points. Simply roll the dice normally for damage repairs, and replace one point of hull damage on the roll of a 6. Fra'al may disengage at any time without the need to roll. If a Fra'al battlecruiser ends its turn with 2 or less hull points it will immediately disengage.

Special Rules Ether Cannon

When firing the Ether Cannon roll d6 for each point of strength. Roll less than or equal to Shield strength of target vessel =1 point of hull damage; the shield remains intact. Roll higher than the Shield strength of the target vessel =1 point of hull damage; the target vessels shields are also overloaded- all are knocked down, mark with appropriate number of blast makers. LOCK-ON will not effect the Ether Cannon. Againts Eldar the Ether Cannon requires a 5+ to hit and will do 1 point of damage if it succeeds. The holo-fields do not save against this. If the Eldar craft has no holo-shield it hits on a 3+.

Leadership Fra'al Battlecrusiers have Leadership 9.