A Titan which has any damage systems may attempt to repair them in the rally phase. A Titan must divert power from its plasma reactor to repair damage, and this severely limits its ability to withstand continual punishment. To see how many systems are repaired, the player rolls a number of D6 for each Titan that has suffered damage (including overloaded void shields). The number of dice rolled depends upon the Titan’s class:
Each dice roll of a 4, 5 or 6 allows the Titan to repair one damaged system. Void shields can be repaired as above. Each successfully repaired void shield is operational from the start of the next turn and can absorb damage as normal. The effect of repairs to other damage is noted on the damage table given earlier. Note that some types of damage may not be repaired. EXAMPLE: A Warlord Battle Titan has lost six void shields and has superficial damage to its left carapace weapon. The player rolls eight dice scoring 1,3, 3, 4, 4, 5, 6, 6. This allows the Titan to repair five damaged systems. This could either be five void shields, or the damaged weapon and four void shields. |