Designers Note: The following scenario system can be used instead of the scenario system in the Epic 40,000 Battles book if you wish. Either system can be used; the Battle book system tends to be better for large ‘set piece’ battles involving large contingents of vehicles and infantry, while the Titan Mission systems tends to be better for games involving mainly Titan Battlegroups supported by small contingents of other units. Titans don’t just fight each other for the hell of it (well not usually!), they will have specific battlefield objectives which must be achieved. This may simply be the destruction of the opposing Titans, or the force may have to punch through the enemy lines or secure a certain battlefield position. These are represented by objectives which the players randomly select before the start of the battle – the players only know their own objectives, they will have to use their experience and judgement to deduce what their opponent’s plan is and attempt to thwart them! As well as objectives, the way the Titans meet in battle will be determined by the engagement type. At the start of the battle, after you have selected your objectives, determine an engagement type by cross-referencing the two objectives on the table below. Each objective is split into one of three types (Mobile, Static, Divided) so that you do not have to reveal your objective. Before a battle the players agree what size battle they want to play, represented by the number of points each player can spend on their Titans. This is the base force level (BFL). Each player then picks an objective card. Each objective card specifies a force level (I, II or III). Cross-reference the base force level with the objective's force level on the chart below to see how many points the player can spend on their Titans.
A battle continues until there are only operational units from one side left on the tabletop. Titans can move off the tabletop during the battle and may not return to play (see the victory points rules below). At the start of any turn you may declare that one or more of your Titans are disengaging, in which case its Speed is doubled but it may not shoot at all or make any attacks in close combat. At the end of the game, each player totals up victory points. Destroyed units are worth 100% of their points value. War engines operating under the old Epic rules are worth their points value times whatever % of their damage capacity they have lost (i.e. a war engine that had lost 75% of its damage capacity would be worth 75% of its points value to the opposing player). Titans with damage are worth 5% for each superficial damage inflicted on it, 10% for each Major damage suffered and 20% for each non-fatal catastrophic damage (on a weapon, for example). You can only score once for each location, you don’t score for superficial and major damage, for example, just the 10% for major damage. A Titan which leaves the table other than as part of its objective is worth any damage it has suffered plus another 10%. Example, a 500 point Titan which ends the battle with superficial damage to its head and legs, and Major damage to one of its weapons is worth 100 victory points (25+25+50). There are eight results a player can achieve: heroic victory, major victory, minor victory, stand-off, heroic defeat, minor defeat, major defeat and total defeat as outlined below.
Cross-reference the two engagement types on the chart below to see which deployment map to use. Both players roll a dice each, lowest score sets up a Titan first and then the players alternate deploying their force. As with movement, lowest Man Titans must be deployed first.
You will find the objective cards printed on the back cover of this magazine. You should cut them out or photocopy them for use in your games. |