Chaos rituals are used by Magisters of the Cult of the Possessed, and Daemons.
D6 |
Result |
1
|
Vision of Torment
Difficulty 10
The Chaos Mage summons horrible visions of the realm of Chaos, causing
his enemy to recoil in utter horror.
This spell has a range of 6" and must be cast on the closest enemy model.
If the Chaos Mage is in hand-to-hand combat, he must choose his target
from those in base contact with him. The affected model is immediately
stunned. If the model cannot be stunned it is knocked down instead.
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2
|
Eye of God
Difficulty 7
The Chaos Mage implores the Dark gods to grant a boon to their servant.
You may use the Eye of God successfully only once per battle. Choose
any single model within 6", friend or foe. Roll a D6 to see what happens
to the affected model.
D6 |
Result |
1
|
The wrath of the gods descends upon the target.
The model is taken out of action immediately. He does not have to
roll on the Serious Injury chart after the battle though.
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2-5
|
The model gains +1 to any one of his characteristics
during this battle (chosen by the player who cast the spell).
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6
|
The model gains +1 to all of its characteristics
for the duration of the battle.
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|
3
|
Dark Blood
Difficulty 8
The Chaos Mage cuts his palm and his blood spurts out, burning flesh
and armour.
This attack has a range of 8" and causes D3 S5 hits. It hits the first
model in its path. After using this spell the Chaos Mage must roll on
the Injury table for himself to see how dangerous the wound is, though
treat the out of action result as stunned instead.
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4
|
Lure of Chaos
Difficulty 9
The Chaos Mage calls upon the taint of chaos which exists in the inner
soul of all living beings.
The spell has a range of 12" and must be cast on the closest enemy model.
Roll a D6 and add the Chaos Mage’s Leadership to the score. Then roll
a D6 and add the target’s Leadership to the score. If the Chaos Mage beats
his opponent’s score he gains control of the model until the model passes
a Leadership test in his own recovery phase. The model may not commit
suicide, but can attack models on his own side, and will not fight warriors
from the Chaos Mage’s warband. If he was engaged in hand-to-hand combat
with any warriors of the Chaos Mage’s warband, they will immediately move
1" apart.
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5
|
Wings of Darkness
Difficulty 7
The Chaos Mage is lifted from the ground by two shadowy Daemons and carried
wherever he wants to go.
The Chaos Mage may immediately move anywhere within 12", including into
base contact with an enemy, in which case he counts as charging. If he
engages a fleeing enemy, in the close combat phase he will score one automatic
hit and then his opponent will flee again (if he survives).
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6
|
Word of Pain
Difficulty 7
Speaking the forbidden name of the dark god, the Chaos Mage causes indescribable
pain to all who hear it. All models within 3" of the Chaos Mage, friend
or foe, suffer one S3 hit. No armour saves are allowed.
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