Axe of Khorne: The model is gifted with a mighty Axe of Khorne, suffused with chaotic power and laden with death! A hit from the Axe of Khorne ignores armour saves. In addition, any to hit rolls of 6 allow the model to make an additional attack in close combat. As long as you keep on rolling 6s you can keep on making additional attacks. These additional attacks may be allocated against new opponents if desired. Banner of Rage: The Banner of Rage contains the bound souls of the most bloodthirsty of Khorne's servants. It radiates palpable waves of anger and lust for slaughter which beat upon the minds of those near it, driving them into a killing frenzy. The banner may be used once per battle, in any assault phase (including your opponent's). Any models from the Chaos army (apart from those bearing the Mark of Slaanesh) that are within 2D6" of the standard, may add +1 to their Strength characteristic. Beast of Nurgle: The model is accompanied by a Beast of Nurgle.
The characteristics for the Beast are shown below. The creature will
attempt to remain within 2" of his master at all times. In effect
the two form a special unit and must obey all the Unit Coherency rules. Special Rules: The Beast of Nurgle has an Invulnerable save and D6 attacks in close combat. Roll to see how many attacks the Beast may make each time it fights a round of close combat. Blight Grenades: These are made from the shrunken heads of those killed by Nurgle's favourite plagues. The head of the victim is filled with virulent pus and infected, biting flies and then its orifices are sealed with wax. When the grenade is thrown it splatters across the target area, forming puddles of purulent slime and noisome clouds of buzzing flies. An enemy unit that has one or more models charged by a model armed with blight grenades suffers a -1 to hit modifier. These effects also count against Chaos models in base contact with models from the enemy unit unless they are followers of Nurgle (ie, Plague Marines, Nurgle Daemons or characters with the Mark of Nurgle). Note that the whole unit is affected, not just the troops fighting the model armed with the blight grenades. There is no additional effect if a unit is attacked by two or more models armed with these grenades. Blastmaster: The Blastmaster is a Noise Marine weapon that focuses a thrumming bass note into an explosive crescendo. The frequency of the Blastmaster can vary tremendously so that some blasts will be far more powerful than others. The weapon has the following profile:
Blasted Standard: Riddled with the power of change, the standard's design shifts constantly throughout the battle. Energy and power growl through it and when an enemy unit approaches, the energy is unleashed in a fearsome roar. The standard contains a magic spell which may be cast once per battle in any assault phase, after models have moved but before attacks are resolved. Any wounds inflicted count towards the combat result. The spell inflicts 2D6 S6, AP 4 hits, which may be distributed on any enemy models within 6" of the standard. No enemy model may be allocated two hits until all enemy models within 6" have been allocated a hit. Chaos Icon: This powerful Daemonic standard is surrounded by potent spells of summoning. At the start of the battle, nominate one unit that must be summoned to be enslaved to the Icon. At the start of any Chaos turn, this unit can be automatically summoned - no roll to summon or scatter is required, simply place the Daemonic unit within 6" of the Icon. The unit can move in the movement phase and may make assaults as normal. Collar of Khorne: The Collar of Khorne that hangs around the model's neck is said to be forged from the heat of Khorne's rage at the very foot of the Blood God's throne of brass. The collar is able to suck the energy of the warp from around it, fortifying the wearer and also protecting it from psychic attack. As a result, force weapons lose their special ability to kill the wearer outright, and psychic powers that target the wearer or include him in their area of effect are nullified and will not work on a D6 roll of 2+. Disc of Tzeentch: A model mounted on a Disc of Tzeentch moves as if he were equipped with a jump pack. Models in Terminator armour, with wings, or riding a bike may not be given a Disc of Tzeentch. Doom Siren: Certain Noise Marines are fitted with a complex arrangement of pipes and tubes around their helmets which project a short ranged sonic attack. The Doom Siren may be used in the shooting phase instead of the Noise Marine shooting with another weapon. It has the following profile:
Roll once for Strength each time that the Doom Siren is used. Juggernaut: A model mounted on a Juggernaut gains +2 Toughness and +2 Attacks. Models in Terminator armour may not be mounted on a Juggernaut. Note that models mounted in Juggernauts do not count as cavalry -Juggernauts are not noted for their speed! Nurgle's Rot: After normal attacks in close combat, roll a D6 for each living model (friend or foe!) in base contact with the bearer of this gift. On a roll of 6 they contract Nurgle's Rot and suffer a single wound, with no armour save allowed. Invulnerable saves may be taken as normal. Note that this only applies to living foes, not to other Daemons, vehicles, Tabs, Avatars or Wraithguard. Plague Banner: This is a frightening creation of rotted hide flapping in a pestilent breeze. Powerful magic holds a great spell in check within it until the time is right to send disease and decay scything through the enemy's ranks. The banner contains a potent spell of destruction which may be cast once per battle. The spell inflicts D6 wounds which may be distributed on any enemy models within 6" of the standard, but no more than 1 wound may be applied per enemy model. No armour saving throws apply. Note that this only applies to living foes, not to other Daemons, vehicles, Talos, Avatars or Wraithguard. Plague Knife: Dripping with venomous slime, a wound from a Plague Knife will kill mortal creatures outright on a D6 roll of 6, regardless of how many wounds they have. On a roll of 1-5 it merely causes 1 wound. Note that this only applies to mortal foes, not to other Daemons, vehicles, Talos, Avatars or Wraithguard. Plague Sword: The Plague Sword drips with venomous slime. No armour saves are allowed against wounds inflicted by a Plague Sword. In addition, a wound from this weapon will kill mortal creatures outright on a D6 roll of 4 or more, regardless of how many wounds they have. On a roll of 1-3 the Plague Sword only causes 1 wound. Note that this only applies to mortal foes, not to other Daemons, vehicles, Talos, Avatars or Wraithguard. Rapturous Standard: Containing the bound essence of innumerable Slaanesh followers who died in blissful slaughter, the air around the Rapturous Standard is filled with their ecstatic howls and the overpowering waves of heady, exotic musk. Any unit with a model within 6" of the standard is rendered immune to fear by the overwhelming waves of sensation radiating from it and will pass all Morale checks they are required to take automatically. Sonic Blaster: Unleashing wave after wave of devastating harmonics, a sonic blaster literally rips its target apart. It has two profiles depending on whether it is used to unleash short riffs or a long solo. The sonic blaster has the following profile:
Steed of Slaanesh: A model mounted on a Steed of Slaanesh gains +1 to his Attack characteristic and counts as Cavalry. Models in Terminator armour may not be given a Steed of Slaanesh. Talisman of Tzeentch: If an army includes a model with this talisman, opposing psykers suffer a -1 modifier to their Leadership for Psychic tests. If both sides have this gift, they cancel out each other and the normal rules apply. |