RED ELF
Possessed
Chaos Space Marines

Some Chaos Space Marines forsake their humanity and give up their souls and bodies to the Chaos gods. Their body is then possessed by a Chaos Daemon, who keeps its human shell alive with the energy of the warp. Possessed Chaos Space Marines feel no pain and their bodies can be warped and mutated to suit the purpose or whim of the Daemon that inhabits them.

POSSESSED MARINES
Points WS BS S T W I A Ld Sv
Possessed Marine
30
4
4
4
4
1
4
1
9
3+

Squad: A possessed Chaos Space Marine squad consists of between five and ten possessed Chaos Space Marines.

Weapons: Bolter or bolt pistol & close combat weapon.

Rhino: The entire squad may be mounted in a Rhino armoured carrier at an additional cost of +50 pts.

SPECIAL RULES

Fearless: Possessed Space Marines never fall back and cannot be pinned. They are assumed to automatically pass any Morale check.

Possessed: Roll three times on the table below at the start of the battle to find out what effect being possessed has on the models in the squad. Any duplicate rolls have no effect and are lost (eg, if you roll 'Strong' twice the squad only gets +1 Strength and the second roll is wasted).

1 Daemonlcally Fast. Models in the squad move 12" in the movement phase instead of 6" (they still only have an assault move of 6" however).
2 Fearsome. If the squad wins an assault their opponents automatically have to fall back, without a Morale check being taken. Opponents that never fall back or that ignore Morale checks are not affected and will remain in combat.
3 Strong. All the models in the squad have +1 Strength.
4 Frenzied. All the models in the squad have +1 Attack.
5 Vorpal Blades & Claws. No armour saves are allowed against close combat attacks made by models in the squad.
6 Invulnerable! All the models in the squad count as having an invulnerable saving throw.