A Chaos Space Marine army may be led by Fabius Bile. If you decide to take him then he counts as one of the HQ choices for the army. He must be used exactly as described below and may not be given extra equipment from the Chaos Armoury. In addition he may only be used in a battle where both players have agreed to the use of special characters. Fabius is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook.
Wargear: Rod of Torment, Xyclos Needier, bolt pistol, frag & krak grenades, Chirurgeon and the Mark of Chaos Undivided. Characteristics: Fabius Bile has probably subjected himself to more experimentation than any other creature. To represent the fact that his physical capabilities vary tremendously according to his most recent undertaking, Fabius Bile's characteristic profile is generated randomly before each game (preferably in the presence of your opponent). Roll the appropriate dice and modify them as noted in Bile's profile. This profile will not remain constant and is re-rolled before each game. The Chirurgeon: This is a complex, part magical, part technological device which is attached to Bile's spine and extends its spidery limbs over his shoulders. It could be said that the Chirurgeon is Bile's life work, or that the Chirurgeon works to keep Bile alive. It pumps life-giving black ichor around his body, daemonic ichor charged with the immortal energy of the warp. The direct effects of this in the game are to give Fabius an additional 4+ invulnerable save against any wounds he suffers. This save may be taken instead of his usual 3+ save, not as well as it. Enhanced Warriors: If Fabius Bile is the commander of a force he can enhance some of the warriors under his control through genetic manipulation and drugs. Up to one squad of Enhanced Warriors may be taken as Fabius Bile's Retinue (see below). Note that Fabius and his Retinue count as a single HQ choice. Rod of Torment: Fabius Bile has an abiding interest in pain and the daemon-forged Rod of Torment amplifies the slightest pin prick into a raging weal of agony. The Rod of Torment counts as a close combat weapon. However, any opponent suffering one or more wounds from the Rod of Torment is immediately disabled by the pain and removed as a casualty even if they have any remaining wounds. Xyclos Needler: This gun fires a dart of virulent poison into the victim's blood stream, causing them to explode! It has the following profile:
The weapon does not have a Strength value as such, and always wounds on a D6 roll of 2+. If the target is killed place a Blast marker centred on the exploding model and roll to hit other models using the rules for blast weapons. The attacks have a Strength equal to the exploding model's Toughness, and an AP value equal to the victim's saving throw (ie, models hit by an exploding Space Marine would take a S4 hit with AP 3). The Needier counts as having a Strength of 1 if fired at a vehicle. Squad: The squad consists of between five and nine Enhanced Chaos Space Marines. Weapons: Bolter or bolt pistol & close combat weapon.
Options: Up to two Warriors may be armed with the following weapons: flamer at +3 pts; plasma gun at +6 pts; meltagun at +10 pts. The entire squad may be equipped with frag grenades at +1 pt per model and krak grenades at +2 pts per model. Rhino: The entire squad may be mounted in a Rhino armoured carrier at a cost of +50 pts. Genetic Corruption: Fabius' attempts to enhance his warriors don't always work out as well as he hoped. To represent this, roll a D6 for each Enhanced Warrior at the start of the battle, after both sides have set up, but before the first turn takes place. On a D6 roll of a 1 roll again on the table below: 1 Berserk Rage! The warrior goes insane and attacks his comrades. Remove the model and D3 randomly selected models from the squad. 2-5 Meltdown. The warrior's immune system totally breaks down and he dies horribly within a few moments. Remove the model as a casualty. 6 Created A Monster. The warrior's abilities are boosted to superhuman levels. Add +1 to all his characteristics, apart from his save, for the battle. Sadly the human body can not survive for long boosted to such extremes and after the battle ends the warrior will die (assuming he didn't die during it) and he counts as having been killed for Victory point purposes etc. |