RED ELF
Cypher, the Fallen Angel

"... Much has been said of Cypher, but most of it is lies, or tumours, or hearsay... Why, I met some that believed the Emperor dead and Cypher ascended the throne in his place! Ha, the gullibility of those that believe but do not question"

[Subject screams as punishment is administered for his blasphemy.]

"...Th-th-thank you brother, I had forgotten that it was such questioning that led me here... As for Cypher, this much I know to be true, for I have followed him and fought at his side... He is a man haunted by our guilt, by the shame that we Fallen Ones bear. He is a man with a mission, a mission to redeem us for that... that act which was done all those long millennia ago and which brought our downfall. He rarely speaks, but when he does his words ring true and bring comfort to us... to us that have not known comfort for long, dark years. And we know he will be our saviour, for he carries at his side the broken sword of our Lord and Primarch, the Lion Blade bless its name!"

[Subject screams as punishment is administered for his blasphemy.]

"Y-y-you fool, what is pain to one such as I... all that matters, all you need to know, is that when the sword is reforged we Fallen will be saved, and our long purgatory will be at an end..."

Excerpt from transcript of interrogation of the Fallen One formerly known as Brother Gaiotha.

CYPHER, THE FALLEN ANGEL
  Points WS BS S T W I A Ld Sv
Cypher
151
5
6
4
4
3
8
3
10
3+

Special Character: A Chaos Space Marine or Imperial Guard army (yes, Imperial Guard!) may include Cypher as a special character. If you take him then he counts as an Elites choice. He must be used exactly as described and may not be given extra equipment from the Chaos Armoury. Cypher is an independent character.

Wargear: Master-crafted bolt pistol, master-crafted plasma pistol, C'Tan Phase Knife (counts as a power weapon).

SPECIAL RULES

Space Marine: The 'And They Shall Know no Fear' rule applies to Cypher.

Animosity: The presence of Cypher ferments discord and animosity. If Cypher is in an army you must roll 1D6 for any squad he joins at the start of each turn. On a roll of 1 members of the squad argue amongst themselves, and may not do anything at all for the rest of the turn, though Cypher may carry on as normal. Note that the Animosity rule only affects squads or their equivalent, it has no effect on individual characters and vehicles. In addition, this rule does not affect any squads of Fallen Angels.

Divine Protection: Cypher is protected by an unknown Chaos power who spirits him away at the last moment if danger threatens. This is represented by allowing Cypher a 4+ invulnerable save on 3D6 against any attack or other damage that reduces his wounds to 0. This is a special save that is made when Cypher is killed and may be taken after his armour save. If Cypher makes the saving throw then he suddenly disappears from the battlefield. Remove the model as if he had been killed, but do not award any Victory points to the opposing player.

Gunfighter: Cypher is able to aim and fire a pistol with each hand. This enables him to fire with two weapons in the shooting phase: once with his master-crafted bolt pistol and once with the master-crafted plasma pistol. If he remains stationary he may rapid fire the two pistols at the same time, letting him take four shots!

Fallen Angels: If Cypher is included in an army you may take one squad of Fallen Angels. Fallen Angels are chosen from the Chaos Space Marine army list and are treated as Veteran Chaos Space Marines and have the same points value and options. However, the Fallen Angels use the 'And They Shall Know no Fear' rules which apply to all loyal Space Marines. They are immune to Animosity as described above but detest Space Marines of the Dark Angels Chapter and must charge them if they are able to.

Hunted by Dark Angels: Cypher and the Fallen Angels are being hunted by members of the Deathwing and Ravenwing Companies of the Dark Angels Chapter. All members of the Deathwing (including all Dark Angels characters) and the Ravenwing despise Cypher and any other Fallen Angels and must therefore charge them if they can. Therefore as long as Cypher is involved in the battle, members of the Deathwing (only) must move each turn so that they end up at least 6" closer to him in the movement phase.