RED ELF
Doomrider

A Chaos Space Marine army may include Doomrider as a special character. If you decide to take him then he counts as one of the HQ choices for the army. He must be used exactly as described below and may not be given extra equipment from the Chaos Armoury. In addition, he may only be used in a battle where both players have agreed to the use of special characters. Doomrider is an independent character and follows all the Independent Character special rules as given in the Warhammer 40,000 rulebook.

DOOMRIDER
  Points WS BS S T W I A Ld Sv
Doomrider
150
6
5
5
5
3
5
4
10
4+

Wargear: Chaos Space Marine bike fitted with a twin-linked meltagun. Doomrider carries a plasma gun, bolt pistol and a power weapon.

SPECIAL RULES

Wheels of Fire: Although not a skimmer, Doomrider's bike has an unearthly ability to 'leap' over things and so moves as if it had a jump pack.

Invulnerable: Although once mortal, Doomrider has been raised to Daemonhood by the Chaos God Slaanesh. He is treated as being invulnerable and may therefore make his armour save against any and all wounds he takes, even those that would normally pierce his armour and allow no save to be made.

Summoned: Doomrider must be summoned to the battlefield in the same way as a unit of Daemons. See the rules for summoning Daemons at the start of the Chaos army list. Note that he does not possess models as a Greater Daemon does.

He Comes, He Goes: Roll a D6 for Doomrider at the end of each Chaos turn that he is on the table. On a 1 he disappears as mysteriously as he appeared and will not be able to come back in the same battle. Note that it is possible for Doomrider to vanish on the same turn that he appears! Doomrider does not count as having been killed for the purposes of Victory points, etc., if he vanishes in this way.