Some kindreds have access to a larger proportion of Kroot Hounds than others. These are often fielded as fast moving packs, with the Kroot warriors unleashing the wild creatures upon their foe.
Squad: The pack numbers 10-20 Kroot and must contain at least half as many Kroot Hounds as there are Kroot warriors, up to a maximum of two Kroot Hounds for every Kroot. Equipment: Kroot warriors and Shapers carry Kroot rifles. Kroot Hounds fight with their teeth. Options: The kindred (excluding the Kroot Hounds) may be equipped with frag grenades at +1 point per model. Character: One Kroot must be upgraded to a Shaper at an additional cost of +21 pts. Some Shapers carry weaponry gifted by their employers and may choose additional equipment from the Armoury. Evolutionary Adaptations: The entire squad may receive the hyperactive nymune organ adaptation at +2 points per member. This allows them to use the Fleet of Foot rules. Only the Kroot pay for the adaptation, and they must all receive it. |