A Master Shaper rules over a mercenary band. He negotiates contracts with employers, leads his warriors in battle and directs their evolutionary development. He will often be armed with the most valuable equipment available, bartered or looted from the many warzones his band has served in.
Equipment: Kroot rifle. He may replace this with, or choose additional items from, the Armoury.
Options: The Master Shaper may be accompanied by up to 2 Kroot Hounds. Independent Character: The Master Shaper is an independent character and follows all of the independent character special rules as given in the Warhammer 40,000 rulebook. Evolutionary Adaptations: The nymune organ regulates the Kroot metabolism, and the Shapers often manipulate this in order to boost the energy levels of the warriors. The Master Shaper may receive the hyperactive nymune organ adaptation at +5 points. This allows him to use the Fleet of Foot rules. If he is not accompanied by Kroot Hounds and has not taken the hyperactive nymune organ adaptation, he may be given wings at +15 points. See the Vulture Kindred entry for details of this adaptation. One of the roles of the Master Shaper within Kroot society is to provide a focus for the practice of ancestor worship. Those individuals with a particular gift may gain the blessings of their long-departed predecessors and manifest shamanistic powers. If both players agree to their use then the Master Shaper may purchase Minor Psyker Powers, paying for them from his wargear allowance. Details of these powers can be found in Chapter Approved, page 66, White Dwarf 258 or just here. |