RED ELF
BACK TO RULES SECTION
WARHAMMER 40,000 RULEBOOK 4th EDITION
IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR
WHAT IS A WARGAME?
RULES INTRODUCTION
Models
Units
Characteristics
The Turn
MOVEMENT PHASE
Terrain
SHOOTING PHASE
Choose a target
Check Line of Sight & Range
Roll to Hit
Roll to Wound
Make Saving Throws
Remove Casualties
WEAPONS
Weapon types
Special Weapon Characteristics
ASSAULT PHASE
Declare Charges
Move Charging Units
Fighting a Close Combat
Determine Assault Results
Loser Checks Morale
Sweeping Advances & Consolidation
Pile-in Moves
Multiple Combats
Special Close Combat Attacks
MORALE
Taking Morale Tests
Fall Back
Regrouping
CHARACTERS
Psychic Power
UNIT TYPE RULES
Bikes
Jetbikes
Monstrous Creatures
Jump Infantry
Artillery
Beasts & Cavalry
VEHICLES
Vehicle Types
Vehicle Movement
Carrying Infantry
Vehicles & Shooting
Vehicles & Assaults
UNIVERSAL SPECIAL RULES
ORGANISING A BATTLE
Choose Forces
Prepare the Battlefield
Choose a Mission
Deploy Forces
Cleanse
Secure and Control
Seek and Destroy
Recon
Take and Hold
Mission Special Rules