Albion History
In a
time long before Man first discovered the secret of fire, millennia
before the first Elf learned the art of the bow, a race known only
as the Old Ones forged the world. Legends tell of how they
manipulated the ebb and flow of magic to mould the land to their
will, and of how they sowed the seeds that would form into the vast
forests that cover the world. The races of Elves, Dwarfs and Men
were like children to them, whom they nurtured and taught. It is
said that even the great Dragons were mere playthings to these
godlike beings.
In time, the Old Ones chose the island of Albion as one of the
locations to build their homes. Little is known of their settlements
for few have ever visited Albion, let alone returned from this
mysterious place. They forged an island paradise where the sun shone
bright and the crops flourished. Gathering together the wisest and
bravest individuals of each race, they taught them magic and other
skills. They demonstrated the secret of forging runes to the Dwarfs
and to the Elves they taught the mastery of spellcasting.
The Old
Ones belived that the race they called Man was too primitive to
learn, but were quickly surprised at the speed Mankind adapted to
his surroundings. They were so impressed that they chose to teach a
select few of the cave dwelling tribesmen some of their secrets.
Those they taught went by the name of Truthsayers for it was their
duty to teach the other tribesmen the true path to enlightenment.
They instructed their students to spread across the world and
populate the continents, whilst all the time the Old Ones kept a
watchful eye over their subjects. They in turn were worshipped as
gods and temples were erected in their honour. The race of Man
impressed the Old Ones the most for he seemed to be able to adapt to
any climate and small tribes quickly flourished in every corner of
the world.
Carvings upon
the Slann pyramid temples found deep within the jungles of Lustria
and the earliest songs of the High Elf bards tell of a great
disaster that befell the noble Old Ones. A magical gateway, their
portal to other distant worlds, collapsed, and they were forced to
flee the fledgling world that they had created lest they become
stranded. Unable to help those races they had brought into the
world, the Old Ones had little choice but to leave them to fend for
themselves. Their parting gift was to create a race of giant
warriors to protect the people of Albion.
The
collapse of the gateway tore a great hole in the fabric of the
heavens allowing the forces of Chaos to pour into the world. As the
Chaos mists enveloped the land, hordes of gibbering Daemons and all
manner of foul beasts descended from the north in a bloody rampage.
Many of the wise Slann, the highest servants of the Old Ones were
the first to fall. A brave race, they tried to fight off the first
wave of attackers, but were too few and too weak. They fled into
hiding within the dense jungles of Lustria. Next the Chaos hordes
turned their attentions to the High Elves, but the Old Ones had
taught their children well. The High Elves constructed a vortex at
the centre of the heart of Ulthuan to contain and drive back the
dark mists. The mages of the Elves created this vortex by building a
series of stone circles to absorb and diffuse the Chaos energy. In
their arrogance the High Elves thought that they alone were the
saviours of the world, but it was not so.
By
concentrating their attack on Ulthuan and leaving the isle of
Albion, the Chaos hordes made a fatal flaw in their plan of
conquest. The Truthsayers, or Druids as they were called by the
people of Albion, gathered together the Giants and bade them also to
construct a series of stone circles. With such immense strength at
their disposal, the Truthsayers soon had a great many of these
circles whose mystical properties would allow them to channel their
spells and bind the forces of Chaos to the north.
In
many ways their mastery of this form of magic was better than that
of the Elves. Not only were they able to contain the Chaos mists but
they were also able to use the stones to weave their own veil of fog
around their island, protecting what they called the Ogham stones
from danger. The Elves would certainly have been overrun had the
Druids of Albion not stemmed the flow. But the mist that shrouded
the isle also blocked out the sun. Something in the nature of the
stone circles attracted rain and storms, and over a short period of
time the fertile land of Albion became a boggy region where few
crops grew.
In
absorbing much of the Chaos energy, the soil of Albion itself became
tainted and once fertile fields quickly changed into quagmires where
a man could sink without trace. The thick woods and forests became
wild places where hawthorn and poisonous plants choked the life from
the trees. Many feared to enter these once beautiful glades and many
of those who did were never seen again. Even the creatures of Albion
were not able to escape the mutating effects of Chaos and after only
a short period of time the tribesfolk told tales of terrible
monsters lurking in the darkest reaches, emerging at night to prey
upon the unwary.
It was a price the Truthsayers had little choice but to pay. If
the dark forces of Chaos were to be contained then Albion had to
remain hidden. The Truthsayers gave the task of guarding these stone
circles to the Giants who had constructed them. Said to have been
formed from the earth itself, these Giants were highly intelligent
beings and knew the importance of their vigilance. For a while
stability was created. The High Elves flourished as a race, learning
much of the world through their contact with other more primitive
races such as the Dwarfs and Man.
The
Truthsayers of Albion, on the other hand, were isolated. They
preferred the safety of their remote isle to the danger of the
outside world and became introverted and reclusive. The Giants also
suffered from their imposed isolation. Centuries of inbreeding
dulled their minds. When the danger of Chaos vanished they became
bored and restless and resorted to mindless displays of strength in
order to pass away the time. The tribes of Men on the island also
suffered a similar fate. With the disappearance of the Old Ones and
a distinct lack of contact with the outside world they degenerated
into a race of warring tribesmen and primitive cave dwellers.
During
all this time the Truthsayers continued to teach a chosen few of
each successive generation their secret magic, waiting for the day
when their masters would return. Each Truthsayer would be taught in
minute detail the ritual ceremonies that were needed to maintain the
mists that enveloped the island. They would each learn of the nature
of the stones and the offerings that must be made so that the
magical power of these circles never waned. Over time, though, the
ancient lores were slowly forgotten and, although the Truthsayers
still practiced their art, it was but a shadow compared to the
powers that used to be at their command. Some practices still
survived though, and on the night of each full moon the Truthsayers
would gather and perform ceremonies in order that the mystical
energies stayed bound to the stones.
So it came to be that Albion remained a mysterious island. Many
tales tell of raiding ships that have vanished into the mists never
to be seen again. Occasionally the gossip in a tavern will turn to
the tale of a friend of a friend who was shipwrecked on the isle and
returned to tell stories of creatures that were half horse, half man
or of terrible one-eyed beasts that stalked the mists. Some even
claimed to return with riches beyond a man's wildest dreams.
No
truth to these stories has ever been proven, and the rumours of
Albion remain little more than fantastic tales told by drunks to any
who would listen. But now a new legend has spread across the land.
Sailors talk of an island which has suddenly appeared to the far
north. Huge white cliffs loom out from the sea but the sailors have
also spied beaches where a small boat may possibly make a landing.
It would seem that the mists have parted and the land lies open to
explore. Every race across the Warhammer world is gathering its
armies to seek the treasures of Albion and claim the island as their
own.
Even more disturbing are the rumours of dark strangers who have
been traversing the length and breadth of the world. They talk of a
Dark Master, one who will lead the strong to conquer the weak. Of
these Dark Emissaries, as they have become named, little is known.
People talk of sinister magics at work and where they walk death
follows. Of the Dark Master nothing is known, save for the fact that
he has called his followers to join him at Albion. Only time will
tell of the secrets that will undoubtedly be revealed.