SCENARIO THREE
The Ogham Stones
The two armies are fighting for control of one of the sacred stone
circles of Albion. These mystic places are the focus of all the wild
magical energies flowing through the ether of the island. If the Dark
Master manages to gain control of all of them, the doom of the entire
Warhammer world could be decided.
ARMIES
Both armies are chosen using the Warhammer army lists to an agreed
points value.
BATTLEFIELD
Place the standing stones in a circle 12" around the centre of
the table. No other terrain can be placed inside the circle. Leave at
least 5" wide gaps between one stone and the next (stones being
impassable terrain). The terrain outside the circle can be laid out
in any agreeable manner, but we suggest you use the Albion Terrain generator
and limit yourself to one element of terrain per table quarter.
DEPLOYMENT
Same as Pitched Battle (see page 199-200 of the Warhammer rulebook).
The only exception is that armies deploy on the short table edges of
the table.
WHO GOES FIRST?
Both players roll a dice. The player who finished his deployment first
may add +1 to his dice roll. The player who scores highest may choose
whether to go first or second (re-roll ties).
LENGTH OF GAME
The game continues until the victory conditions are achieved
or 10 turns have elapsed.
VICTORY CONDITIONS
To
win the game a player must have one or more models inside the stone
circle at the beginning of any of his turns after Turn 4 and there must
not be a single enemy model inside it. Note that both side's fleeing
models do not count for the purposes of achieving victory conditions.
If the game lasts for ten turns, at the end of Turn 10 count each player's
total Unit Strength inside the circle. The player with the highest Unit
Strength inside the circle is the winner (in the case of the Unit Strength
being the same, the game is a draw).
SPECIAL RULES
Ogham Magic: Any Wizard who is inside the stone circle
at the beginning of the Magic phase will generate double the normal
amount of both Power dice and Dispel dice. Add all the dice to that
Wizard's side's pool. Note that other models that normally generate
Dispel dice that are added to the army's pool, such as Dwarf Runesmiths
and Empire Warrior Priests, will generate double their normal amount.
Magic items that generate Power/Dispel dice and the Magic Resistance
special rule are not affected.
Due to the sacred nature of the stone circles, no new
Undead models can be raised inside the circle.