SCENARIO FOUR
The Giants' Causeway
An invading army is advancing deeper and deeper into the mist-shrouded
land of Albion. Suddenly the invaders are ambushed by a vast group of
horrible gigantic creatures that emerge from the surrounding marshes.
Their attack is so carefully prepared and executed that it seems to allude
to the presence of a superior intellect controlling them and driving them
forward.
AMBUSH!
This scenario is an 'Ambush' and follows all the rules on page 209 of
the Warhammer rulebook, with the following exceptions:
DEFENDING ARMIES
The Defender chooses his army normally (remember, the Defender has 50%
more points than the Attacker).
ATTACKING ARMIES
The Attacker chooses an army entirely made up of 'monsters'. Ignore
all the normal restrictions for army selection (Core, Special, Rare, etc).
By monsters in this scenario we mean all single models or unit of models
with 3 Wounds or more on their profile that are not war machines, chariots
or characters. These can be chosen from any published Army book or, if
the book for that army is not out yet, by its Ravening Hordes list. The
only Dogs of War monsters that can be used are the Giants of Albion (no
surprises there!). If the monster is a '0-1' choice, then only one of
such creatures (or swarm) can be fielded in the 'monster army'.
All the creatures that can normally only be deployed as mounts for characters
(such as Griffons, Wyverns, Dragons, and the like) can be deployed on
their own. Special characters' mounts cannot be taken (their normal equivalents
are available anyway).
Monsters that normally come with a 'crew', such as Stegadons, War Hydras,
Salamanders, etc, can be fielded, but come alone without the crew. Reduce
their points cost by 10% to compensate for this loss.
No monster has to take Monster Reaction tests and will all fight normally
under the control of the player.
This army normally has no General, but if you decide to add a Dark Emissary/Truthsayer
to this 'monster army' he will be its General, to represent that he has
summoned all the creatures to attack the enemy.
VICTORY CONDITIONS
This is a clarification that also applies to the normal rules for the
Ambush scenario. The only Victory points that count are those scored for
enemy units that have been destroyed, have fled off the table or are fleeing
at the end of the game. No other Victory points are awarded. The Victory
points chart is not used and the winner is the player that scores the
most points.