SCENARIO FIVE
Bastion of the Old Ones
An attacking army has reached the vast fortifications defending the Citadel
of the Dark Master. A protracted full-scale siege would both be bloody
and extremely costly for the attacker, so a daring plan is to be attempted.
A small, lightly equipped assault force has sneaked its way by night to
a secondary gate in the walls and is now ready to assault it at the first
light of dawn. The plan is to storm the walls and seize control of the
gate and hold it for long enough for the attacking army to reach it and
enter the fortifications.
SIEGE!
This scenario is a 'Siege' and follows all the rules of Appendix Four
of the Warhammer rulebook, with the following exceptions:
DEFENDING ARMIES
The Defender has 750 points and can choose only infantry and non-Wizard
characters on foot. Truthsayers or Dark Emissaries are not allowed in
this scenario.
Siege Equipment: The Defender can buy all kinds of defensive siege equipment
for his troops.
ATTACKING ARMIES
The Attacker has 1,500 points and can choose only infantry and non-Wizard
characters which are on foot. Truthsayers or Dark Emissaries are not allowed
in this scenario.
Siege Equipment: The Attacker can only buy ladders and grappling hooks
for his troops.
DEPLOYMENT
The Defenders are deployed first. The Attackers are then deployed
anywhere outside the walls that is further than 15" from the walls.
WHO GOES FIRST?
The Defender moves first.
LENGTH OF GAME
Seven turns.
VICTORY CONDITIONS
To win, the Attacking player needs to control the gate at the end
of the game. To control the gate, the Attacker must have an unbroken
unit with a Unit Strength of at least 5 inside the walls and in base
contact with the gate itself by the end of the game (flying models do
not count).
If the game ends with an Attacking unit in this position but the unit
is engaged in close combat with Defenders, the game is considered to
be a draw. If there is no Attacking unit in such a position, the Defender
wins.
The Attacker also wins if he completely wipes out the Defending force.