RED ELF
Black Knight
CHALLENGING THE BLACK KNIGHT
The Black Knight
in Bretonnian Folklore

The Black Knight is an old and well known figure of Bretonnian folklore and legend. In his aspect as something to be dreaded, he undoubtedly embodies the age old fear of the Chaos Knight, the Dark Elf rider or the Undead horseman who have plagued Bretonnia since time immemorial. Thus he represents the archetypal adversary of a bold Bretonnian Knight. In his less ominous aspect, he represents the anonymous Knight. Such a Knight may wish to disguise his identity under black, shabby robes, lacking any heraldic device by which he may be recognised. Some Questing Knights do indeed adopt such a garb. There is always speculation as to why a Knight should do this, maybe it is because he must redeem his honour, or has he forsaken the true faith like the villain Maldred?

Whatever the reason, is it not the duty of any virtuous Knight to challenge such a character and force him to yield, so that his identity may be made known?

Each contender challenges the Black Knight in turn. The order in which contenders challenge him is determined randomly as for the jousting.

Both the challenger and the Black Knight charge each other with lances, counting only one attack each. The bonus for charging with lance is disregarded as in the joust since the tableaux is also fought a la plaisance. Jousting ploys are not used, since both Knights are honour bound to aim for their opponent's shield. Both contenders roll off to see who strikes first in the initial round. If one or other is wounded make a further roll to see whether he is unhorsed and therefore knocked out of the contest. The prowess of the Black Knight is such that he can only be unhorsed on a roll of 1! Subsequent rounds of the combat are fought with blunted maces or morning stars which make for a noisy, robust and entertaining spectacle in which both Knights end up with their shields well and truly dented! The Knights now make their full number of attacks, and use Initiative to determine who goes first. The contest continues until one or other of the Knights is unhorsed. If a challenger is unhorsed, the next challenger rides out. As in the joust, warhorse attacks and warhorse barding are disregarded.

Wounds taken by the Black Knight are cumulative and when he has suffered his full wounds he is automatically unhorsed which means that his current opponent wins. Your chances of beating the Black Knight are therefore better if your Knights are not among the first to challenge him!

THE BLACK KNIGHT

The Black Knight wears black armour, a black surcoat and carries a black shield bearing no blazon by which he can be recognised. No one knows the true identity of the Knight who plays the role of the Black Knight. All that you can be sure of is that he will be a Knight of great renown and martial prowess! It could be the Duke himself, the best Knight in the Duke's retinue or a hermit Grail Knight from a remote grail chapel somewhere in the dukedom. According to legend sometimes the King of Bretonnia himself has played the role of the Black Knight in the tournament at Couronne!

BLACK KNIGHT
  M WS BS S T W I A Ld
Black Knight
4
6
6
4
4
3
6
3
9
Warhorse
8
3
0
3
3
1
3
1
5

EQUIPMENT: The Black Knight wears heavy armour, carries a shield and rides a barded Bretonnian warhorse. He is armed with a mace or morning star and lance.

SAVE: 4+ (disregarding barded mount).

KNIGHTLY VIRTUES

The Black Knight has the Knight's Virtue as do all Knights, although this has no effect in the tournament. He also has the Virtue of Knightly Temper and so gains an extra attack for each initial hit scored. Work out how many hits he scores and then roll that many attacks in addition.